Steam sales and wallet votes

October 10, 2014

Quick item: After watching Werit’s video about Endless Legend, the game has moved up from “might buy” to “kinda want it now!” status. But realistically I just don’t have the game time for it right now due to RL, ArcheAge, and the occasional LoL game, which makes it a perfect “wait for the Xmas Steam sale” candidate.

But is waiting for a Steam sale diminish the ‘wallet vote’ aspect of buying a game? It must, but by how much, and at what point is the amount enough to stop the future production of games we want made?


Patching, how does it work?

October 9, 2014

A few small items as we wait all day for Trion to apply a 150 mini-patch:

Inquisition is off to a good start in AA in terms of membership. We are averaging just under 10 people online most nights, and we will soon have people high enough to really get into larger group content. Just a reminder: we are on the Ollo server, East side factions. Come join us!

SteamWorld Dig was a fun 4-5 hours of gaming. When it goes on sale, picking it up won’t be a bad use of your gaming funds.

My Steam wishlist is getting pretty long, which makes looking forward to the yearly Xmas sale all that more exciting, though the prospect of actually digging into a lot of the games is a bit daunting, as most of them are in the “you need a solid 30-60 hours here” category. Plus the new Civ which is an easy “whelp, there goes 200 hours”.

RL has caused a pause in playing FFXIV, but the two accounts are still subbed because :wallet vote:. We will be returning however, most likely after xmas when things have settled down a bit more and we retire the now 6 year old Alienware machine that was struggling to run the game.

Only 4 spots currently remain open in our Clash of Clans… clan, Supreme Cream! Jump in now before that window closes.


Derek Smart is talking, and you won’t believe what he said THIS TIME!

September 25, 2014

(About the title, it’s a joke on the beyond stupid trend of trash websites using that style of headlines to draw hits.)

Just as we were all remembering the gift that is Derek Smart, out he comes once again to lighten up everyone’s day. This time? Because is latest abomination was released on Steam, Smart took it away, and now is mad that people are being mean to him and his game via reviews because he took said game away.

In his defense, isn’t him taking the game away from you a favor?


Can we close the book on ‘accessibility’ now?

September 18, 2014

File this as example 164,239 of “difficulty is good for everyone, faceroll is bad”: EVE Burner missions killing people make them enjoyable. This is pretty good timing too, given that Blizzard just confirmed example 164,238 (WotLK, the ‘accessible’ age, was when WoW started declining), and Tobold is here to provide example 164,240, where he had to stop face-rolling in Destiny (a ‘casual AAA game’ everyone) due to running into something with a challenge, and actually had to think up a way to get around it. Oh the horror.

Not that this is news to most. The most popular game out overall is based on scaling PvP difficulty (LoL), the most popular and profitable mobile game is based on scaling PvP difficulty (CoC), and the most popular gaming franchise (CoD) is based primarily around PvP of scaling difficulty (server selection). It’s almost like people are trying to tell devs something, and they are saying it with what counts (money rather than words).


MMO players eat at Olive Garden

September 10, 2014

Loving the ‘outrage’ some are experiencing over this whole Olive Garden promotion, because it reminds me so much of MMO players and the ‘outrage’ we display at times over an MMO. I mean you could literally replace “Olive Garden” with “World of Warcraft” in some instances and the rants people go on would still totally work. Funny stuff.


Spam, freebies, rewards

September 9, 2014

Slow days in blogging land of late, unless you are really into ‘debating’ definitions or pounding away at the corpse of a long-dead horse, so just a quick couple of notes for today.

First, if you own a blog that I occasionally comment on, check your spam filter. Seems I pop into spam filters now. Not entirely sure that’s in error…

Second, I’ve noticed that if a company outright sends me a copy/code for a game, I’m far more likely to at least give it a shot than if someone sends me one of those “would you be interested in…” emails. Just something about getting right to it and not pre-filtering it with a wink wink nudge about a positive review works for me. Still doesn’t guarantee you anything, but if you have a solid product, it removes one barrier I have to giving you a shot.

Finally, I like how Final Fantasy XIV handles subscription longevity rewards, in that you can see what you will get the longer you stay subscribed, and (I think) all of the rewards fall into the fluff category. It’s not THE reason to stay subscribed, but at the same time it is a nice bonus and does its part to justify the monthly cost. FFXIV maybe not have the one killer feature to make it amazing, but so far it seems that everything it does, it at least does well, and the sum of all those solid parts makes for a great MMO.


We have time to make this, but not a sandbox PvE MMO

September 3, 2014

Really gaming? A garbage truck simulator, and just $21 thanks to a sale!? I’ll take three!!

I guess this is a bit like learning that Nascar is really popular. While most people see zero value in hours and hours of left turns, there are ‘those people’ who just can’t get enough of it. I guess this game is for that crowd. Strange world.

PS: Love that this is published by Rondomedia, because I of course initially read it as rando-media, which made a lot of sense.


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