Fallout 4 info and the mobile game

June 15, 2015

As most of us predicted, given it was up for pre-order on Steam, Fallout 4 is coming later this year. The full 2+ hour E3 presentation can be seen here (talking starts at 26min, Fallout 4 around 1hr), and you can get pre-hyped with the Fallout mobile game (yet another reason why Bethesda is like Old Blizzard, the Fallout app is #1 right now on the apple charts, unlike the release of HS).

Can. Not. Wait.


Darkest Dungeon mini-review

June 13, 2015

Darkest Dungeon is absolutely kicking my ass. Some times things turn ugly on the first run, before I even open the various buildings. Either I’m doing something (a lot of things) wrong, or the game is just brutal. Fun game though, and doesn’t feel like a ‘traditional’ rogue-like.


GTA: Real GTA

May 4, 2015

Guessing you have seen this already as its being linked all over the place, but just in case, this video of GTA using real people and a drone as the camera is A+ work.


GW doesn’t want my money after all

April 23, 2015

Great, a Total War game without mod support, yay!

I was actually going to write today about how I fear for my wallet with TW: Warhammer, because if there was ever an IP to milk DLC, it’s freaking Warhammer. $10-$15 army DLC, $5-$10 magic item packs, $20 campaigns, etc. And what would have really sucked is I bet most of it would have been a good buy. I mean if you are telling me that having access to, say, Skaven is going to cost me $10, I’m giving you $10.

But in classic Games Workshop fashion, they have already screwed up another Warhammer game with this idiotic decision. Pro-tip: If you assume your future customers can’t be trusted, you won’t have a lot of future customers. And relax with ‘protecting the IP’. While Warhammer is an awesome IP, it’s not some sacred treasure that must be defended at all times. If the LotR IP can be bastardized as heavily as it is thanks to Turbine and LotRO, I think some mods for what should be a popular game won’t really cause irreparable damage.

Moving this from pre-order to “wait for the $20 ‘all DLC included’ Steam sale. Nice work GW.


Fine fine, take my money

April 22, 2015

So it’s not Mount and Blade: Warhammer, and certainly not “tabletop on your PC” Warhammer, but sure, I’ll give you money for Total War: Warhammer, I guess…


Dungeon of the Endless review

April 22, 2015

I picked up Dungeon of the Endless a few days ago, ironically right AFTER it was available for a free weekend on Steam. It’s a rogue-like game somewhat similar to Faster Than Light (FTL), set in the Endless universe (Endless Space, Dungeon, and Endless Legend). I’m good for about one rogue-like every few months, and Dungeon is a solid entry.

The basics of the game is that your ship crashed into a planet, somehow 15 floors deep in a dungeon, and using a crew of up to four, you must move up and eventually out while transporting a crystal. The crystal is a power source, and power is a critical gameplay element here. The game itself is a hybrid of a few genres. You can place resource generating units in cleared and powered rooms, you can place turrets and other defenses on nodes in powered rooms, and your crew levels up, gains equipment, and has special abilities. The elements all work together to create a fun game.

The basic gameplay is also an interesting twist. Each ‘turn’ starts when you open a door. If monsters spawn, either in that room or in previously discovered but not powered rooms, you go into the combat phase, where your turrets and crew fight off monsters as they try to kill you, your defenses, or the crystal. You can pause the game at any time, so while combat has a bit of a frantic/panic pace, it’s never really twitchy, which I appreciate.

Once all the monsters are dead, the combat phase is over and you go into freeform mode. This is an unlimited time period (until you open another door to start the next turn) where you can move around, build stuff, spend resources, and manage/upgrade your crew. Again I like the relaxed pace with no time limit here, as it puts a greater focus on thinking and strategy, rather than the usual rogue-like go-go-go style.

There are more details, but those are the basics. The key takeaway for me is that Dungeon feels like a rogue-like where you have significantly more control over how things play out, rather than the game coming down heavily on how the dice rolled and hoping for a favorable outcome. And perhaps I’m just terrible at these games, but even on the easiest setting I still can’t beat it (which unlocks more ships ala FTL), though each game I do progress a bit further and refine my strategies, which ultimately is the ‘good stuff’ of a game like this.

If you remotely enjoy rogue-like games, and especially if you liked FTL, Dungeon of the Endless is a good way to kill some time.


GTA V: A monster of quality content

April 21, 2015

Quick plugs first: The CoC clan has one spot currently open. Anyone with a non-rushed TH7+ that will be active please apply to “Supreme Cream!” and mention the blog. Also the Boom Beach group “Hardcore Casual” has spots open as well. More relaxed in that game so no reqs to join.

Moving on.

GTA V is an example of a massive budget used well. For example, the amount of top-notch voice work you will miss or have in the background easily outnumbers the total amount of voice work in most ‘AAA’ games total. Or how some of the side activities are better ‘games’ than other products that do just that one thing. Or just the sheer size and detail of the world, right down to traffic patterns. It really is mind-blowing when you stop and think about all of the work put into the game, and how somehow, amazingly it all comes together to form such a great game. From a project management aspect the game is a huge accomplishment.

It has been said in the past that WoW is impossible to replicate because it has so much content, but WoW over time has been replacing stuff rather than just adding more and more on (unlike, say, EVE). It’s why you can launch FFXIV and not have it feel like a much smaller version of WoW, despite WoW having nearly a decade head start. GTA V isn’t that. Sure, it builds off of what worked in previous GTA games, but GTA V itself is a massive package of content that few if any games can even come close to matching (Skyrim is really the only title that comes to mind).

It also brings me back to when I played Saint’s Row 3 (a solid game itself), and why that game is smart to push what it does well (over the top action and comedy) and not just try to straight-up be a GTA clone. If it did that, it would get slaughtered, because it would be nearly impossible to stack up in terms of quality AND quantity, and the corners cut would be noticeable.


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