One year of blogging done, and what a year it has been!

June 25, 2008

It’s been a year already?

I initially started blogging for what I believe is the most common reason: to have a place to keep all my thoughts and ideas about gaming in one place. What originally started as just ‘something to do’ has slowly grown into a very enjoyable hobby and craft. Over the course of the last year, I’ve been rather heavily involved in the MMO blogosphere, be it commenting, linking, or podcasting. Through it all, I’ve had a great time and gained a huge amount of insight into not only MMO games, but my own approach to them as well. Not to mention all the great bloggers and podcasters I’ve gone back and forth with, something that would likely not have happened without the blog.

I figured the best (easiest?) way to break down my first year as a blogger was just to go over the great statistics that WordPress provides, and comment on anything I found interesting or surprising.

First up, the very top-level stuff.

Blog Stats

Total views: 104,123

Busiest day: 11,852 – Thursday, September 6, 2007

Posts: 253

Comments: 1,658

As I recently posted here, the blog hit 100k views not too long ago, a nice round number. I never gave traffic much thought when I started, but I must say I’m very happy hitting 100k in my first year.

The busiest day, way back in September, is the result of getting linked by the BBC tech page, a quote from a somewhat random post I made about WoW and the future expansion. That was an exciting day, especially since it came so early in this blog’s life. Sadly the retention rate from all that traffic was rather low, although it certainly helped. As the stats below will show, no other day/post has really come close to that huge, single hit boost from the BBC, although if the current traffic trend continues, it will happen eventually.

The total posts number, 253, is overall rather decent considering I generally don’t post on Saturday or Sunday. If my math is correct (odds are low), that means out of the remaining 261 days, I posted on average almost every single day. Clearly days with multiple posts help offset days I posted nothing, but even so, a near post-a-day average not counting the weekend is fine by me. Now to keep it up in year two!

The 1658 comments stat is what I think I’m most proud of, as to me it means people actually cared enough about what was posted here to say something about it. Comments are what really drive a blogger to continue and to stay active, and they are a great source of motivation, so thank you to everyone who has taken the time to write something. (yes, even you random troll)

Top Posts for all days ending 2008-06-25

The love and hate game, WoW style. – 16,875

Screen shot comparison. – 2,636

Looking in the mirror; the sickness that was WoW raiding – 1,918

EQ2, trial of the never-ending download. – 1,632

Throwing down the gauntlet, the great MMO challenge – 1,414

Ebolt anyone? – 1,230

Funcom to AoC players, GTFO! – 1,176

Can my toaster run AoC? – Concerned Walmart Shopper -1,143

Stuck in easy mode. – 1,059

Ghost town, population you. – 704

As mentioned above, the first post is the one linked by the BBC, and as you can see, it’s far and away the top post. The next post is somewhat interesting, in that the concept was rather simple, and it was also one of the few posts with pictures. Also of interest is that the post was about EQ2, a game that I overall spent a limited amount of time with. This trend continues in a few more examples, showing that the EQ2 community is very active, and that EQ2 itself drives a lot of MMO traffic. Top post three is one of my favorites, as it was a very personal retrospective look of my time in WoW, and in particular the endgame raiding grind. In addition to the post itself, a lot of really great comments have been left by others sharing their own experiences and methods of escaping that trap. I won’t go into detail about the rest, other than to say a few more recent posts have snuck into the top ten, and that my original post, ‘Ebolt anyone?’, is holding on strong despite originally getting very little traffic due to the blog being new. UO reminiscing still gets peoples attention, a clear sign that you never really forget your first MMO, as UO was for so many.

Referrers for all days ending 2008-06-25

news.bbc.co.uk/1/hi/technology/default – 11,015

news.bbc.co.uk/2/hi/technology/default – 3,159

wowinsider.com – 2,922

virginworlds.com/home.php – 1,831

google.com/reader/view – 1,288

tobolds.blogspot.com – 1,055

eq2-daily.com – 838

keenandgraev.com – 650

killtenrats.com – 499

crazykinux.com – 398

Again the BBC dominates the top spot, and even spot number two, despite that link being on the back page. WoWInsider, being the huge a site that it is, is not a very surprising number three, followed by the ever awesome VirginWorlds news feed. Tobold, the blog overlord himself, is not surprisingly the first blog on the list, along with Keen and Graev, KTR and the link-happy man himself, Crazy Kinux. Thank you to everyone who has linked me, it drives traffic, which leads to comments, which leads to happy blogging!

Search Terms for all days ending 2008-06-25

Syncaine – 334

vanguard trial – 312

hardcore casual – 267

eq2 – 259

wow progress – 219

hardcore – 195

warhammer podcast – 132

eq2 trial – 119

sotnw – 92

switch mmo – 77

shadowbane reset – 70

This list is a little surprising. Spots one and three are all about me, and you know, I’m kind of a big deal on Google (clearly kidding). The big surprise is spot number two, people looking for a Vanguard trial. How does that game NOT have a trial? Seriously, I’ve been looking to try Vanguard for a long time now, if just to see what all the fuss is about, and yet without a trial it’s never going to happen. It’s silly that SOE has not gotten around to this yet. Another random surprise is the amount of searches that lead people here about Sword of the New World (sotnw). I only briefly posted about the game, and generally concluded that while pretty, the game was an afk-grind with little point. Maybe that’s what people are looking for though, who knows…

Finally here are two charts (remember, people like pictures) showing overall traffic flow. On the monthly chart, you can clearly see the spike from the BBC link, followed by a return to the more normal, steady growth. Hopefully the trend continues, and one day that BBC spike won’t look quite as dominant.

The weekly chart shows that while monthly traffic might be fairly steady, week to week traffic is very sporadic. This is due no doubt to a combination of who linked me, what exactly I posted that week, and how active I was commenting on other blogs and generating hits from that. The one thing I have learned after a year of blogging is you can never really predict what will drive traffic. A well-crafted post (imo of course) may get little attention, while a quick post about something random will start a firestorm. The important thing to remember is to post about what YOU want to talk about, and not worry about posting the next ‘major hit’ blog post. If you write honestly and with passion, people will pick up on it and drop by.

To sum it all up, it’s been a crazy first year for me in regards to this blog. It’s been a huge learning experience, and hopefully I continue to improve and provide interesting reading for everyone. I’m very much looking forward to year two, especially since the ‘next big think’ in Warhammer will hit, and no doubt spur some good debate in our corner of the Internet. I can’t wait!

Thanks again to all the reader!


Holding Pattern.

December 14, 2007

Dear snow, thanks for that four hour drive yesterday. Nothing like leaving work early, at 2pm, and finally getting home at 6pm. That was awesome…

On to a happy topic, gaming, I find myself in somewhat of a standstill. Currently I play EVE, WoW, and a bit of Puzzle Quest and online Poker. I have PotBS on my computer, but little draw to play it. NWN2 MotB is there, but I’m waiting for the 9000 series of graphics cards to come out from Nvidia before I return to that game. Same delay issue for getting The Witcher, or returning to LoTRO. I’m a bit burned out on Civilization 4, done with EQ2, done with Sword of the New World. Mythos is still there, but I just never find myself loading it up, and when I do, I find after about 30 minutes I’m done with it once again. Due to the 180 many people are pulling with Tabula Rasa, my interest has been raised, but I think I’ll wait a bit more before jumping in. Some people report boredom setting in after level 15ish. I have little interest in Hellgate:London, not sure why, but it just does not seem that appealing right now. Still waiting for WAR, and maybe AoC.

I think that about covers it. I know I’ll be playing Fire Emblem after Christmas on the Wii, but who knows for how long. I only play WoW about 5 hours a week, and EVE 4-10 depending on what’s going on. Basically I’m waiting for something to come along and really grab me, to make me look forward to loading it up regularly and being entertained each time. Hopefully WAR is that game, but with all the crazy stuff happening in the gaming world, I’m not betting the farm on that one. Anyone else find themselves jumping from game to game is small spurts, just stuck in a holding pattern?


A look ahead, and why can’t I have the Sword of Leetness+5?

September 27, 2007

Playing EVE Online, EQ2, and Sword of the New World all at the same time gives you a very interesting view of where MMOs are today. Two of the games (EVE, EQ2) were released a few years back, but both had rough starts and are now finally hitting their stride, in very different ways. The third, SotNW, is a new game from Korea that is having its launch issues now, mainly translation and formatting issues. The three could not be any more different, with EVE having its massive scope, EQ2 having its deep and refined game systems, and SotNW being an ‘instant gratification’ type of game with plenty of flash.

If I was to make a prediction now, I would have to say I’ll be done with SotNW within a month, EQ2 within a year, and I’ll still be logging into EVE, although how often and for how long I can’t say. This all depends on the games coming out soon, particularly Warhammer. If Warhammer delivers on even half its hype, especially the PvP hype, I could easily see myself devoting a large amount of my gaming time to that. However, if it falls flat, or indeed proves to be WoW+1, then that free time will easily go towards EVE in large amounts.

The reason I can’t see myself playing EQ2 for a great amount of time is partly to blame on WoW. Having played that game to death, and with EQ2 being similar enough in many ways to it, it just feels like I’m going down a familiar path with EQ2 that I was on when I played WoW. Granted, EQ2 does enough things different to keep it interesting for now, and I could easily see it continue to do this as I continue to level, perhaps enough so to make it a great fallback game should WAR not work out, but that’s a big ‘if’.

Finally, I just don’t see SotNW holding my attention for very long. While it does a lot of things well, or at least different enough to be interesting, it’s overall gameplay feels dated. MMO’s have evolved from the ‘grind grind grind’ gameplay, where it is no longer entertaining to repeatedly kill mobs from level 1 to 100 with no purpose other than leveling itself. Even the multi-character system and the fast pace of combat can’t hold off the boredom of the grind for too long. The flash and style are great at first, but those only go so far as to make a good first impression, which SotNW certainly does. If it was a single player game, with an estimated time of say, 20 hours of gameplay, it would be a great game to pick up and play for a month or so, but as an MMO that hopes to keep players for months on end, I just don’t see how it’s going to succeed. It’s very shallow now, and I don’t think it has the underpinnings to expand the basic gameplay. Still curious to see how PvP works, but I’m guessing it comes down to who out grinds who for gear rather than any real PvP skills, but I could be way off base on that one.

I will say this, the enhancing system, putting a +1 on an item for a certain cost, and once you hit +4 anything beyond that has a chance to blow the item up, is brilliant. I know Lineage had this system, so SotNW is not breaking new ground, but props for having the system in the game. It’s a great money sink, as well as giving players the chance to create something of real value if they take a risk. Say you have a rare weapon that you intend to sell, but first you gamble and enhance it to +6. If you blow it up, you take a huge hit by losing a rare weapon along with any money you put in to getting it to +6. However, if the risk pays off, and you get it to +6, it could be worth a fortune on the auction house. This also makes money always relevant in the game, as at no point will you reach the ‘I have nothing to buy’ status you do in many other MMOs. It also makes getting the same drop not as useless as it is in other games. Let’s take WoW as an example, anyone who has done any raiding has killed Onyxia, and very likely you have killed her more than once. Onyxia has a fairly limited loot table, dropping all tier 2 helms along with a few rare weapons. Once you have your tier 2 helm, that drop is no longer interesting to you in WoW. Imagine if WoW had the enhancing system, and you could gamble with your tier 2 helm, pushing it to +5 or +6. If it blows up, it makes going after Onyxia the next week a little more interesting. If you succed in enhancing it, you gain a small advantage over other players wearing the same item with only +4 on it. Why more games don’t feature a system similar to this I don’t understand. Am I missing something here, am I not seeing some major downfall to the system?


Training delay, SOE down, SotNW grinding.

September 26, 2007

Bit of EVE stupidity on my part a few days ago. I bought a +4 implant from the Ministry of War Loyalty Point store, having finally saved enough LP to get one. I proceed to unplug my +1 implant and go to plug in the +4. EVE informs me that I need cybernetics level 4. Ah crap. I should have checked to make sure I could use the new implant with my current skills, but sadly did not. So now my main pilot is sitting in a station waiting for his cybernetics skill to catch up, which delays all his gunnery and engineering training. The goal was to train those up a bit and give level 3 missions another shot in my Ferox, but now this has been delayed for two more days while cybernetics finishes. Overall delay of 5 days, but I guess I would have had to train cybernetics up eventually, and the +4 implant will speed up training after that. Still, I’m eager to get back to running level three missions, as I’ve been doing level 2′s for a long time now.

EQ2 was down all day yesterday, so no update in that.

In SotNW my team is still happily grinding away. One nice thing about SotNW is that each zone in the world map has a level range under its name, letting you easily see which areas you should head for next. Nothing earth shattering, but you wonder why other games don’t do this.


AFK leveling.

September 25, 2007

Just a quick post today, but Sword of the New World is very… well different. You can AFK level yourself to basically 100, and the game does nothing to really stop you. It’s just one of the many differences between SotNW and ‘traditional’ MMO games. Still trying to wrap my head around it all. Short term, its been an enjoyable enough game so far. Long term I’m not sure its going to have enough to really keep me, but we will see.


Sword of the New World I love you. No wait I hate you. No just kidding I love you.

September 24, 2007

Thanks to a PCGamer demo DVD, I installed Sword of the New World over the weekend to give it a go. Seeing as how the game is Free2Play (stupid marketing trend word) and got a 90% review in the same issue, I figured it was at least worth a shot. Amazingly when the install completed and I logged in, the patching took less than 30 minutes (compared to EQ2s 5 hour marathon) before I was ready to play.

I’ll be honest, the first impression SotNW gives is great. The graphics are fantastic without being a system hog, the music gets you into the theme instantly, and the character models look great in terms of detail and style, with good animations. Character creation is as simple as choosing one of five classes, picking male or female, entering a name, and picking how your character looks out of 10 or so outfits. That’s it, a few easy clicks and you are in the game, on a ship starting the tutorial.

So for the first 15 minutes or so I loved SotNW, which is a major plus for any game in today’s market. I hated the next two hours. And now, perhaps four or five hours in, I’m back to loving it. If you look at a site like gamerankings.com, you will see SotNW has gotten a varied mix of reviews, from 40% to 90%. Both low and high scores have come from fairly reputable sources, and in a way both are correct. Let me explain.

As I mentioned above, the graphics are great. The view is Diablo-like, but with a good range of zoom and tilt features. The camera is also easy to manipulate and never gets in the way. The style of the graphics is where the game will either gain or lose points with people. Personally I like them, if nothing more than a change of pace from the usual dwarf/elf stuff I’ve been looking at in WoW/EQ. The style is a mix of anime and renaissance. Yes, it’s an odd mix, but it works for me. The characters are highly details, if a bit on the pimp/hooker style, with the males sporting some fur lines jackets and the females wearing gravity defying dresses. Again your taste might vary, but at least it gets away from the ‘level one potato sack armor’ you usually find yourself in from level one to ten in most games.

Up next is the sound, and mainly the music. The music separates itself from most MMOs (other than EVE perhaps) in that it gets in your face and makes itself a very noticeable addition. It’s a crazy mix of techo/classical/opera/other, sometimes all mixed together into one track. As the game is separated into large zones, each time you enter a new one another track plays, and the variety so far seems to be great. It also sets the pace of the game, as the music is quick and upbeat, as is the gameplay, but more on that later. Again you can either rate the game very high in music if you like it, or it will be a huge pain if you don’t, since it’s so loud and in-your-face. Personally I like it, and again it separates SotNW from the ‘traditional’ MMO.

Finally we have gameplay, which I guess is a big deal. In short, SotNW is Diablo on crack. Actually it’s more like cocaine, very pure cocaine. SotNW is VERY confident in itself; it aims to be a certain type of game, and does not cut any corners to achieve that, good or bad. In a world of ‘mass market’ and ‘broad appeal’, it’s nice to play a game that up front says ‘this is how I play, hope you like it’. Another huge plus of course is that the game is free, so if the games very distinct style is not for you, you don’t end up feeling cheated by having to drop $30-$50 on a box. The major feature the game boasts about is its Multi-character control (MCC) system. Instead of just one character, you control three at all times, very similar to a single player RPG like Neverwinter Nights or Final Fantasy. It’s nothing major for an RPG, but in an MMO, it’s something new. Finally you can have a tank, a healer, and dps all in one, without it being some bastardized hybrid class that we all know is going to get nerfed and buffed weekly from release to the day they shut the servers down. With a three member team, and five classes, a good bit of variety exists in terms of how you want to field your team. I’ve so far seen everything from what I will assume is a basic team of a fighter (tank) scout (healer) and one of the three dps classes, either a wizard, musketeer or elementalist. I’ve also seen some oddball combos, like three wizards, or a scout and two musketeers. The nice part is that many of them ‘work’, and making changes is easy enough, as you can create new characters and switch up as you go.

Now, here is why I hated the game in before I hit a certain point. Due to the games fast pace, normal mobs go down in 1-3 hits, and a well placed AoE can often kill 10+ mobs. In a normal MMO, that would mean you clear an area and wait for respawns, in SotNW the respawns are already on you, the rate is that fast. Many reviews have stated that you could park your team in a room, go afk for the night, and come back to find yourself up a few levels still happily killing away. This is true, you could do that, as the game will indeed play itself if you so choose, and fighting mobs your level or slightly below is almost never a contest. Mobs die so fast in fact that it almost makes it impossible to use any character skills; before you can target something its dead. In the very early game, you get the sense that you do nothing more than move from one zone to the other, collecting item x and going back, with whatever might be in your path being an afterthought. It looks good, sounds good, but it’s very shallow and unrewarding. If you don’t push on and continue, you can easily get the impression that SotNW is a mindless grind fest.

Fast forward to level 15, and my opinion changes. I was mowing my way through another dungeon still thinking nothing can stop me and whatever I do really does not matter. You wade into a room with 30+ mobs, grab agro, hit an AoE, repeat in the next room. Then I died. To be honest I don’t even know what happened, but somehow my scout got killed, and shortly after my fighter and elementalist go down as well. I figured something oddball must have happened, and quickly went back into the same dungeon and again started the mass slaughter on my way to the final room. I guess I’m a bit slow here, because once again in one of the rooms my party goes down. This time I was paying more attention, and I noticed that my scout had agro on him, stopping his healing, and enough mobs were attacking everyone to interrupt my AoE. I figured it was just a case of pulling one too many mobs, so the 3rd time I came back I made sure to pull only 20 or so, and things went better, I made it to the final room with the boss mob. I got destroyed. Horribly. Here was this ‘easy’ game kicking my ass left and right, making me look like a noob. It should be noted that the boss was level 13, my team was level 15, so it’s not like I was going after something out of my level just to raise the challenge, if anything I was a bit ahead on levels for the area. I had to go back to the final room and you know, actually use some strategy to come out on top. Using all three characters individually, and using all their skills, I was able to clear out enough space to get the boss into a manageable situation, where my tank could hold his attention long enough for the elementalist to take him down. And when he did go down, it actually felt very rewarding, my characters striking very silly ‘we win’ posses before being warped out, Final Fantasy style.

I guess if I had to sum it all up, it would be something like this. SotNW is NOT a traditional MMO. It does a LOT of things very different, and you will either love it or hate it. Looking around the net, it seems very few reviews are middle of the road as well. It does contain a level of strategy and skill, but that depth is hidden behind a very thick curtain of mindless killing with flashy effects going off left and right. It does bring a lot of new features to the table, many of which I have not touched on today (I think this post is long enough as it is), and like I said above, it’s very confident in itself, not cutting corners to appeal to more people. I’m looking forward to putting in more time with SotNW to see if it indeed does get deeper and more complex. It has crafting, enchanting, and PvP, features I have yet to even touch.

In other ‘games I play’ news, no EQ2 this weekend and EVE is moving along nicely, saving up ISK to get a battleship. I’ll give level 3 missions another shot shortly in my Ferox, as my skills are finally catching up with the ship and it seems to be putting out the dps it SHOULD have when I bought it.


Follow

Get every new post delivered to your Inbox.

Join 99 other followers