SW:TOR – Hotbars sales not so hot

November 9, 2014

And the good news just keeps on flowing.

Isn’t it strange that this wasn’t reflected on fictional table generator Superdata’s info? I wonder why that is, those guys seem so well informed about everything else…

SW:TOR getting put out of its misery in 2015 is looking like a solid bet at this point, though I think the real question now is which will go offline first, this giant disaster or LotRO?

 


Trion being Trion: Player taking down servers at will

November 8, 2014

Oh Trion.

On the plus side, this guy taking down the servers is ultimately doing humanity a great service by helping everyone else get off this failtrain.

What great adventure will Trion take us on next? Perhaps ‘accidentally’ leave GM-mode on for a few hours without a rollback?


We finally know why Titan was cancelled

November 7, 2014

Answer? Because it was looking like this little derped-up TF2 clone. Let the “but how dumbed down is it?” speculation start now.

Silly Blizzard interns, get it together already will you? Or is what’s left of real Blizzard working on Warcraft 4? Because if that’s the answer, I’m OK with letting the kids put stuff like Overwatch and HotS together between snacks and nap time.


Trion being Trion: RNG land grab

November 5, 2014

Editor’s note: These are far more enjoyable from afar rather than having to suffer through them hoping Trion eventually figures out how to run an MMO. Spoiler: they won’t!

You know what would make a guild-based land rush limited to just four claimable castles even more fun than spamming the log-in button after a patch hoping you and your entire guild get one? If that patch randomly decided most people can’t play, while others can! Truly next level trolling from Trion here, just awesome incompetence to throw directly at your most dedicated and important social structures. If there was ever a perfect case for “I’m quitting and taking my entire guild with me!” forum posting, this is it.

And to think, I was expecting the major focus of outrage to be the new Hasla weapon tiers that further invalidate crafting.

Edit: The official forums are currently at ForumFall-levels of entertainment.


Games I’m playing these days

November 4, 2014

Little roundup of what I’ve been playing recently, because this is info you need to know.

Clash of Clans: “Supreme Cream!” has hit 50 clan member, although a few are alts as we are holding two spots for former members taking a break. Wars have been interesting and really fun, though we haven’t had a real nail-bitter in a while. We got smashed by a clan with way more TH9s and 10s during a recent war, but otherwise we have been rolling everyone rather consistently. Good times. I’m at TH9 now working on upgrades, and really enjoying the added depth at this level. Very much looking forward to TH10, although that’s still a few months off at my current farming pace.

Payday 2: Started playing this little gem again recently and loving it. All of the new additions are great, and the devs (Overkill) do a really good job of mixing free content updates with new DLC releases. Currently my favorite loadout is a heavy with two shotguns, as the new weapon and ammo options give you more flexibility while still retaining that ‘shotgun’ feel.

Civ:BE : The more I play the more I’m thinking that this game would be a blast multiplayer, but I haven’t been able to line that up just yet. Coming off the wealth of options and systems in Civ V with all expansions/dlc, Civ:BE does feel a bit too limited to play single player over and over again. Still worth the cost to play a few rounds IMO.

Endless Legend: I’m enjoying this one more than I expected, but its on the back burner right now as I do run into some slowdown on larger maps, something I expect the new machine (Xmas gift) to solve. Another title I think would absolutely shine with a second player in the game.

LoL: Season 4 has just about come to an end, and I’ll finish it in platinum in the solo queue. Watching the world championships on a big screen TV in the living room with the wife thanks to a wireless bluray player was pretty great. Speaking of Aria, she is going to finish solo queue in Gold, meaning we both moved up a tier since Season 3. Doubt I’m going to hit diamond in season 5, but you never know.

FFXIV: Subbed but not playing due to time constraints. Expecting us to get back into this in a big way after Xmas when we have two machines capable of running it maxed out. Been somewhat keeping up with the news on this game, and the new additions of late sound good.

EVE: EVE Offline’ing my main. 40 day skills never felt so easy.


So dumbed down its just dumb

November 3, 2014

There is a good post and fun comments thread over at K&G about Blizzard’s upcoming League of Legend’s clone (get it), Heroes of the Storm.

Here is Keen’s basic statement of the game:

Heroes of the Storm is, essentially, a dumbed down version of other mobas at least where mechanics are concerned. There isn’t last hitting or denying. There are no items. Experience is shared across your entire team. Everything is super basic, but remarkably it works.

My initial reaction to reading this is “so what exactly do you do?”. Obviously you fight the other team, but the above sounds like an extremely simplified version of LoL’s ARAM game, which itself is already a really, really dumbed down version of LoL you fire up to kill some time, but if it was the main game, I’d have quit LoL years ago. Go even further and remove items from that equation and yikes, wtf are we even doing here?

But that’s not the real point here; the real question/speculation is how well will HotS ultimately do. LoL is, by a wide margin, the most popular game out right now (outside of Asia, because :Asia:), and DoTA2, while only being a 1/3rd of what LoL is, still ranks in the top 5. Blizzard being Blizzard clearly wants a piece of that pie and has fired up the cloning factory, but what slice are they aiming at is the current debate.

Blizzard cloned EQ1 to make WoW, they were taking a successful niche product and smoothing out the rough edges to make something that would appeal to more people, but the key here is they were starting with something that was complex and difficult to get into, with design flaws begging to be fixed. LoL is the WoW to DoTA1’s EQ1. A dumbed down WoW is Farmville, and once Zynga was forced to stop their shady/illegal practices, they went poof. HotS sounds like the Farmville of MOBAs, and that’s not a good thing IMO.

As I said over at K&G, Blizzard could get 10m+ free accounts out of people if they produced a grass growing simulator. But 10m active players is a blip on the LoL radar, especially if that 10m doesn’t stick around for years and years. A lot of LoL’s success is not only that Riot made DoTA1 easier to get into and fixed a lot of the core issues (no hyper-carry, very limited snowballing), but that they retained the depth and growth potential that kept people playing DoTA1 for so long. Combined with the best implementation of F2P going, along with top-tier talent that continues to improve, and the result is an industry juggernaut.

2014 Blizzard isn’t the Blizzard that made Diablo 2 or even vanilla WoW. 2014 Blizzard is the studio that released Cata/MoP and Diablo 3. To say they have lost some talent is a rather large understatement, and now they are going to compete not with SOE and EQ2 (lulz), but Riot/Valve and LoL/DOTA2. It will be interesting to see what ultimately becomes of HotS, but I’m betting the under.


Civilization: Beyond Earth – Mod or future greatness?

October 30, 2014

I fully expect to see two basic review styles of Civilization: Beyond Earth. One will lean heavily towards “its a mod/expansion for Civ V”, while the other will dig into specific changes to try and explain why it ultimately feels like a very different game. Let’s call the first one an EG-style review, just to bring back an old joke.

Anyone who has played Civ V a decent amount and plays one or two games of Civ:BE before posting impressions will likely EG it. I think the main reason for this is that you CAN play Civ:BE like you would a game of Civ V and have some success, especially if the difficulty is set low enough. Like a lot of games, if you only scratch the surface of something you might miss the good stuff a layer or two deeper.

Having dug into the game a bit, my take is that Civ:BE is the result of letting the devs spend 90% of their efforts on design and systems, with just 10% focused on the engine, graphics, and all the other superficial stuff. The game plays like a loosely focused story of space colonization, where the direction and ending of the tale is in your hands. It has more of a narrative feel than Civ V, with more focus on the mysteries of space, aliens, and how future technology might shape the human race.

I don’t think the game today is as deep and complex as Civ V after it’s expansions, but it still has plenty of interesting decisions and systems going for it. Unit variety is limited, but it does cover all the bases. Also the way units upgrade is new, ties into your overall progress, and isn’t the ‘new replace old’ system of Civ V. Your starting military unit will self-evolve (rather than require you to pay to upgrade him), and his evolution path isn’t just linear or exclusively tied to researching a technology.

It’s also painfully clear that Civ:BE is a good game, but will be a great game once its ‘finish’ with future expansions. The game needs more civs (especially civs not from earth), more aliens (along with deeper, city-state style options to become a bigger factor), and just overall more ‘stuff’. Also while the game has been technically solid, some bugs can be found and technical glitches do occur, but then it is a Civ game near release so that’s almost expected.


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