First I can confirm that lack of sleep over prolonged periods of time most certainly causes your IQ to drop a few points. Dumb zombie mode is, thankfully, coming to an end ‘soon’. That said a little lack of sleep is our main worry, with everything else being great, so really we can’t complain. Blogging here should resume shortly.
One thing that annoys me about a lot of MMOs is “add it for the bullet” features. Basically stuff like crafting, PvP, ‘exploration’, etc tacked on when they don’t fit just so the back of the box (or in modern terms, the Steam page) can include that aspect of the game in a bullet list.
Most of the time the addition is little more than a distraction and a waste of dev time, but occasionally it ends up crippling the main point of your MMO (PvP gear being better for raiding, throwaway PvE deciding PvP balance, etc). I always point out that EVE is the best-designed MMO out, and it’s primarily for this reason; everything is important, and everything works together. That’s very difficult to do, but is critically important if you are actually attempting to achieve a virtual world (most modern-day MMOs don’t aim for that of course).
FFXIV is by no means a virtual world. It’s as themepark as MMOs come, but it also features a crafting/gathering game that is, well, an actual game rather than a throwaway feature. I can’t talk yet about how it integrates with everything at the level cap, but even halfway in there is a lot to like about it.
The main thing I like is that FFXIV lets you play one character you identify with, but due to how job switching works, you don’t constantly progress in power in everything and have to ‘downlevel’ should you go back to something. This means that when I switch from my main class down to something new, I feel like I’m playing at level 1 rather than being a max-level character with reduced stats simulating level 1 (usually poorly). This also means my main level job stays put, so playing side stuff doesn’t put me ahead, which pretty key for enjoying the game as a duo. It’s not a totally new concept in the genre, but it’s by far the cleanest implementation I’ve seen in an MMO.
Crafting and gathering greatly benefit here because each profession is its own job rather than skill, meaning you actually level up your miner or blacksmith job, so a level 1-10 zone that you finished as your primary class becomes relevant and challenging again when you enter it as your level 4 miner, and again it’s not ‘fake’ challenge with the game down-leveling you (FFXIV also does that should you enter an area above level, and it feels as wonky as in other MMOs).
The same applies for different combat classes. I finished the 1-20 quests in one area for my main job, but rather than down-level to experience the other two starting area questing zones, if I switch to a new combat job everything feels appropriate, while I still retain the name and look of my character. It sounds like a minor thing, but feels very smooth and makes enjoying all aspects of the game much easier without the ‘roll an alt’ hurdle.
I’ve got more but RL just happened and it’s off to the hospital right now (blogger dedication!), clan is expanding.
Trollbold is back it seems, and in classic style.
Let me just cut that post down completely with one question before moving into the details: What day-one F2P MMO has been more successful than recently launched sub MMOs?
Because if the sub model is dead, surely some new F2P mega-hit must have replaced it, right? That’s what everyone must be playing now? The new F2P hotness called… what was its name again? You know, that F2P from day one MMO that is doing so well. Never can remember its name, or all those other really successful F2P MMOs before it…
I do find it hilarious that Tobold is linking to Superdata as well. Just trolls linking trolls and dancing around in a fantasyland circle together.
But let’s put aside fairyland numbers and look at something solid shall we? That recent NCSoft financial report for instance, that showed WildStar bringing in more money than GW2. Now GW2 isn’t F2P, but it’s also not good enough to be a sub MMO either, and NCSoft’s numbers back that up. An MMO made for the “1%” pulled in more than the MMO who’s manifesto told us was changing everything for everyone; funny how that works. And yes, WildStar will drop because its box sales drive the numbers up, but isn’t it cute that the “1%” consists of about 450k people initially? One would think you could sustain an MMO off such a population if you did it right, huh?
Of course the most glaring omission from the two troll sources is FFXIV, but it’s hard to call something dead when a 2m+ account behemoth is standing right in front of you, more than a year after launch. And while you’re at it, you should probably also ignore its previous iteration, FFXI, because that also isn’t helping your case.
The problem here is the same one we have had since day one; in order to remain a subscription-based game, an MMO has to be good-enough for its core audience to keep them. There are some MMOs at that level, and then there is a near-endless landfill of F2P titles below them trying to sell you a hotbar or the One Ring, because if you aren’t a quality game, you might as well try to dupe suckers out of a few bucks before they catch on. But just like with FFXIV, whenever someone has something they know is better than average, they go with the business model that best supports good games, and unless the genre just up and decides to stop making worthwhile games, the sub model will remain.
Just a friendly reminder that if you aren’t playing Clash of Clans with us, you’re missing out big-time. Great group of blog readers just helping each other out in a great game and having a great time all around. Great.
Oh and since I took over leadership of “Supreme Cream!” and did a little house cleaning, we haven’t lost a clan war. Coincidence? I think not.
We accept anyone willing to learn and who will be active during wars, don’t worry about being low-level, we’ll train you up quick. Clan space maxes out at 50, we are at 34 right now. Don’t wait and then live with unbearable regret forever.
New feature here at the blog (this very well might be the only time its used because that’s generally how well planning goes around here): Snap judgements will basically be a quick review of a title based on spending 30 minutes or so with it. Basically EG reviews but without all the lying about having actually played something extensively.
ArcheAge after 30 minutes: It’s a worst looking, more asian, more dumbed down, arrows-to-every-quest-objective-because-the-game-assumes-you’re-an-idiot, poor man’s version of Final Fantasy XIV MMO themepark. Oh and with the minor-leagues version of F2P that not only features a rather large cash-shop icon in your UI up at all times (that also looks like a demented clown, because fuck you), but the ‘fun’ feature of having to ID every single item you get by expanding labor points, which I quickly run out of but hey, I can always buy more in the cash shop!
This article about LoL is a wonderful piece, if you define ‘wonderful’ as containing at least one factual error per sentence whenever possible. Honestly if this was published on April 1st everyone would call it a terribly lame attempt; that’s how bad this thing is ‘researched’. If you don’t play or actively follow LoL, the comment section will give you a good rundown of things (I’d do it but this week is not ideal for blogging, sorry).
According to the blog traffic tracker, which I’m sure is 100% accurate, this blog has recently surpassed 2 million views. That’s… something?
On the one hand if someone had told me when I first started this whole thing that I’d still be with it today and at 2 million, I’d call you crazy. On the other hand, 2 million views is what a random cat video gets in an hour on YouTube, so I’m not exactly printing it out and framing it up on my wall or anything.
But yea, 2 million.