Quick note: If you play Clash of Clans on the iPhone (and if you have one, you should be), join Supreme Cream! (include the exclamation point), a clan I’m helping lead and build up. The recently added clan war feature has made being in a quality clan more important, and we are trying to build just that.
Expectations are not raid guild stuff, but just using both your attacks in a clan war and not having a totally derp base setup. If you have a total derp setup, we can help you with that as well. If you have never played the game but are interested (it honestly is a pretty great/deep little base builder/strategy title), I can get you rolling with the basics as well.
Ive just tanked my tropies to farm up some G so I cant apply at the moment. Ill try again once im back above 1100 though!
Forgot I set it to 1100. But yea once you are back up, apply!
Hmmm, tempting. On the other hand, the semi-zombie clan I inherited the leadership of actually won our last clan war (41 pts to 25… guess “Swedish Clan” are even more inactive than we are)
I celebrated by not executing anyone for underperformance that time. I am a benevolent overlord.
Our last clan war we got butchered like 40-80, faced people with almost maxed troops/bases. The war before that we won 40-20 due to facing a pretty inactive clan. Still trying to figure out how matchmaking works (is it totally random or does it have a hidden ranking system?)
My guess is it’s matchmaking on town hall level and/or trophies but not on activity level. The clans we get matched against all seem to have the same sort of spread of a few highly developed villages and a long tail of cannon fodder. However, the number of attacks actually made varies a lot.
Googled and got this: http://forum.supercell.net/showthread.php/232849-Clan-Wars-FAQ
So matchmaking is based on a point system, ignoring trophies but actually counting every unit/building/spell you have access to or upgraded, which sounds pretty fair.
Is this game seriously worth playing?
I’ve seen *localized* ads for it on TV, if it’s got ads on TV it must be a hugely profitable microtransaction game.
How can such a game be tolerable?
I really is.
Great strategic depth, from how to build your base, to what troops to train for an attack, to the actual act of attacking.
Plus it can all be done without needing to powergame, the pay aspect isn’t direct power (you can pay to speed building stuff up, but how much stuff you have built only determines who you face. Paying just means facing higher level players sooner. You cant buy more powerful troops or stronger base defense), and the polish is top-notch.
Just joined, but it doesn’t appear as though you have to be playing on iOS. I’ve got an android device and your clan came right up in the search.
I do agree that this game has been pretty solid. I was expecting a bit more of a Skinner box, but I’ve been able to avoid the obvious monetization aspects. On the whole, very solid and reasonably fun to play. I do appreciate that the game doesn’t have to take up a lot of time.
Ah surprised Android users play in the same ‘world’. For most games I’ve played on iOS the two are separate. Pretty cool that CoC isn’t.
As for Skinner stuff, I think CoC being initially lumped into all those random F2P city builder/raider games does it a huge disservice, as it really has little in common with those shallow wastes of time.
I’ve seen CoC described as a “midcore” game, meaning it has actual gameplay :) The model for these games is get players hooked on the gameplay and then sell them the option of hurrying things along when they’re settled into playing it and advancement slows down a lot.
is it anything like “empires and allies”? missed the look and feel of that game (especially the rock, paper scissors gameplay)
CoC isn’t rock/paper/scissor, so I don’t think so, but never played Empires and Allies.
I don’t know if it’s on iOS, but Castle Clash has the rock paper scissors gameplay.
Compared to Clash of Clans, however, I find it crap. The r/p/s really just played out, for me, by avoiding raiding any castles that had the paper for my rock. The units are only r/p/s, plus one additional “heavy armor” unit that targets defenses only (like giants in CoC); however, all the other units’ AIs are identical, and most units are just an improved version of an earlier one, rather than providing new tactics to play with.
Alright I started it today. It looks like I need 40k to rebuild my castle before joining a clan?
Yea don’t recall now, but I think you have to build a few things before you are able to join. Shouldn’t take too long I think, few days?