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Monthly Archives: April 2013
Darkfall: Unholy Wars – Peaks on top of peaks on top of peaks
Readers here know that I like MMOs (hence, you know, this here MMO blog). And unless this is the first post you are reading here (hi), you know I prefer my MMOs to be more sandbox/virtual world than themepark, and … Continue reading
Posted in Darkfall Online, MMO design, Old Timers Guild, PvP
17 Comments
DF:UW – Zerging Massively
Niche, yo. (This weekend has been ridiculously fun in-game for me. Monday should have a great post or two. Yarr!)
Posted in Darkfall Online, Mass Media
7 Comments
DF:UW – Review after two weeks
(Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast. Let’s see what I end up with at the end.) MMO sequels are tricky. When you create a sequel, you generally do so because … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP
13 Comments
SimCity MMO still going strong
Looks like the 2.0 patch for SimCity the MMO is a huge hit. In EA’s defense, running an MMO is really hard, and they are new at this, so lets just give the little guy a chance!
DF:UW – Now out on Steam
Darkfall: Unholy Wars is now on Steam. Good timing by Aventurine, as the last patch they put in greatly increased performance. It’s almost odd playing DF:UW without load lag. Also interested in today’s patch fixing sound. Up to this point … Continue reading
Posted in Darkfall Online
Comments Off on DF:UW – Now out on Steam
DF:UW – The pace of progression
The early ‘controversy’ in DF:UW right now is progression. Specifically, some are very upset that those with more time and more efficient farming methods are ahead of them in prowess. Yes, people with more time and skill get more done … Continue reading
Posted in Darkfall Online, MMO design
13 Comments
DF:UW – Weekend update
I had a very busy weekend in DF:UW. Here are a few of the highlights and what I’m liking so far. On Friday I spent most of my time trying to finish up kill feats for the mobs available around … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, PvP
9 Comments
DF:UW – Nighthags
Near our chaos stone there is a mob spawn that changes depending on the day/night cycle. During the day, the mobs are easier, while at night there is a chance a far more powerful version of the mob will spawn. … Continue reading
Posted in Darkfall Online, MMO design
3 Comments
DF:UW – The first two days
Quick report on my first two days of DF:UW for today. Installing and patching the game went smoothly for me, in large part thanks to a private Torrent that an OTG member had setup for us to use. I would … Continue reading
Posted in crafting, Darkfall Online, PvP
3 Comments
Darkfall: Unholy Wars – Game actually went live!
As MMOs and SimCity go, the DF:UW launch was surprisingly good. A lot of people were able to get in (not all, and you had to ‘work’ a little to get in), the server stayed up for hours during the … Continue reading
Posted in Darkfall Online
11 Comments