Monthly Archives: April 2013

Darkfall: Unholy Wars – Peaks on top of peaks on top of peaks

Readers here know that I like MMOs (hence, you know, this here MMO blog). And unless this is the first post you are reading here (hi), you know I prefer my MMOs to be more sandbox/virtual world than themepark, and … Continue reading

Posted in Darkfall Online, MMO design, Old Timers Guild, PvP | 17 Comments

DF:UW – Zerging Massively

Niche, yo. (This weekend has been ridiculously fun in-game for me. Monday should have a great post or two. Yarr!)

Posted in Darkfall Online, Mass Media | 7 Comments

DF:UW – Review after two weeks

(Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast. Let’s see what I end up with at the end.) MMO sequels are tricky. When you create a sequel, you generally do so because … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP | 13 Comments

SimCity MMO still going strong

Looks like the 2.0 patch for SimCity the MMO is a huge hit. In EA’s defense, running an MMO is really hard, and they are new at this, so lets just give the little guy a chance!

Posted in Random, Rant | Comments Off on SimCity MMO still going strong

DF:UW – Now out on Steam

Darkfall: Unholy Wars is now on Steam. Good timing by Aventurine, as the last patch they put in greatly increased performance. It’s almost odd playing DF:UW without load lag. Also interested in today’s patch fixing sound. Up to this point … Continue reading

Posted in Darkfall Online | Comments Off on DF:UW – Now out on Steam

DF:UW – The pace of progression

The early ‘controversy’ in DF:UW right now is progression. Specifically, some are very upset that those with more time and more efficient farming methods are ahead of them in prowess. Yes, people with more time and skill get more done … Continue reading

Posted in Darkfall Online, MMO design | 13 Comments

DF:UW – Weekend update

I had a very busy weekend in DF:UW. Here are a few of the highlights and what I’m liking so far. On Friday I spent most of my time trying to finish up kill feats for the mobs available around … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, PvP | 9 Comments

DF:UW – Nighthags

Near our chaos stone there is a mob spawn that changes depending on the day/night cycle. During the day, the mobs are easier, while at night there is a chance a far more powerful version of the mob will spawn. … Continue reading

Posted in Darkfall Online, MMO design | 3 Comments

DF:UW – The first two days

Quick report on my first two days of DF:UW for today. Installing and patching the game went smoothly for me, in large part thanks to a private Torrent that an OTG member had setup for us to use. I would … Continue reading

Posted in crafting, Darkfall Online, PvP | 3 Comments

Darkfall: Unholy Wars – Game actually went live!

As MMOs and SimCity go, the DF:UW launch was surprisingly good. A lot of people were able to get in (not all, and you had to ‘work’ a little to get in), the server stayed up for hours during the … Continue reading

Posted in Darkfall Online | 11 Comments