Monthly Archives: May 2008

How I would do crafting.

As the topic of Warhammer Online’s crafting system was briefly mentioned here recently, I figured this was as good a time as any to throw out my somewhat fleshed out idea for a crafting system, and see what flaws or … Continue reading

Posted in MMO design | Tagged | 17 Comments

WAR crafting prediction, and Civ4 multiplayer.

Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, … Continue reading

Posted in Civilization Series, EVE Online, MMO design, Ultima Online, Warhammer Online | 6 Comments

Quest pacing, and why killing boars is cool.

Being part of the blog community, and spending a decent (read: too much) amount of time reading other blogs, you pick up on trends and common rants. Having been around the MMO block since UO, I’ve also seen my fair … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, World of Warcraft | 29 Comments

Finally, Syncaine has come BACK to blogging!

Ah finally back. After so many days off, the ‘blogging itch’ has certainly hit me hard, especially with MMO land finally seeing some activity with the AoC release. I’m still not sold on the idea that AoC will become a … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 11 Comments

Out for a few, and a quick AoC update.

I’ll be out of the country for a few days, which means no blog posts for a bit. In other news (is me not posting news…?) it sounds like AoC is improving rapidly, which is good to hear. As an … Continue reading

Posted in Age of Conan, Site update | 4 Comments

Funcom to AoC players, GTFO!

I’ve been fairly harsh on Funcom and Age of Conan here on this blog. I ripped them for the whole ‘open’ beta fiasco, then for releasing a crash prone client due to a last minute ‘fix’, and finally the entire … Continue reading

Posted in Age of Conan, Warhammer Online, World of Warcraft | 42 Comments

Greater Barrows owns us, hard.

Last night Aria and I made our first trip into the Greater Barrows instance in LoTRO. Our group featured all kin members save for the tank. Here is our fellowship: Level 25 and 21 burglars Level 20 guardian (the pug) … Continue reading

Posted in Lord of the Rings Online | 13 Comments

Can my toaster run AoC? – Concerned Wal-Mart shopper

There has been a good amount of debate lately about Funcom’s decision to release a high system requirements game with Age of Conan. The debate often drops into the very familiar ‘gameplay vs graphics’ debate. Leaving the gameplay aspect aside, … Continue reading

Posted in Age of Conan, Console Gaming, MMO design | 27 Comments

WotLK, too little too late?

Blizzard went on a bit of an info spree this weekend, flooding sites with news about WotLK. Most of it sounds good, like the 10/25 man raid changes, better heroic itemization, and inscription. Some of it sounds a bit suspect, … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 17 Comments

LoTRO progress update.

A quick LoTRO update today to end the week. Aria and I hit level 18 after wrapping up our first trip into the Barrows. Since most of the quests in that place are multi-part, we will be making another trip … Continue reading

Posted in Lord of the Rings Online, Site update | 10 Comments