Monthly Archives: December 2009

2010 Predictions

While I’d love to do an overarching 2010 predictions post, covering all things MMO, the fact that I’m basically playing one game right now and not really following anything else makes that somewhat difficult. I mean sure, I could make … Continue reading

Posted in Darkfall Online, PvP, Random, Site update, Warhammer Online, World of Warcraft | 21 Comments

2009 predictions: BINGO! (not exactly)

Can you believe I had trouble finding my 2009 predictions post. I know, how hard is it to find a post titled “2009 Predictions” on my own blog, but um, it took a lot longer than I care to admit. … Continue reading

Posted in Age of Conan, Aion, Darkfall Online, DDO, EQ2, EVE Online, Fallen Earth, FreeRealms, Lord of the Rings Online, Warhammer Online, World of Warcraft | 6 Comments

Double siege night in DarkFall

The NA server had its busiest night to date yesterday, with VAMP/NEM (and basically the whole server) being involved in two city sieges. The first (Kvet) was our siege, the second (Mam) we were hired to help take. We failed … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

Another epic naval battle (video)

Why did this have to happen on Monday, the night I don’t play. Damnit. Video really picks up at around the 4 minute mark. The on-deck ship fighting was amazing, ValRoth is a beast. Hopefully in an upcoming Sea Fortress … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 6 Comments

Agro rules: ‘working as intended’ is not working out

We hear the phrase “If it’s not broken, don’t fix it” often in the MMO genre, and sometimes you have to ask “Do we know what broken is?” I’d like to throw out that I believe mob AI, in particular … Continue reading

Posted in Combat Systems, MMO design, Random | 20 Comments

A look behind the MMO dev curtain

I don’t much to add to this post by Brian (Psychochild) Green other than to say it was a great read for someone who is heavily invested in the MMO and game dev space, even if its from the outside … Continue reading

Posted in MMO design, Random | 21 Comments

A closer look at what wildlife brings

You learn a lot of things about a game when you stop min/max playing 24/7 and occasionally log in just to have some fun. I know, blasphemy, but it happens, and now that my DarkFall character is ‘good enough’ for … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design | 4 Comments