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Monthly Archives: November 2009
DarkFall: Lessons from the fall of TRA
Sunday night saw VAMP and co (the alliance either has no name, or the name changes on a daily basis, so I’ll just refer to our side as VAMP going forward) siege another TRA city on Yssam. While there was … Continue reading
Posted in Combat Systems, Darkfall Online, Housing, MMO design, Patch Notes, PvP
10 Comments
DarkFall: CtS gets a Q&A and a release date.
Taking a break from tourist talk and doomed MMOs for a moment, lets talk about what really matters to MMO gamers, DarkFall! First off the next expansion got delayed until Thursday, with a notice that DF might be down for … Continue reading
Posted in Darkfall Online, MMO design, Patch Notes
21 Comments
Mark Jacobs should have listened to his own blog.
File this one under “Dark Humor”, but Mark Jacob’s (former Warhammer Online lead designer) now-dead blog was called “Online Games Are a Niche Market”, a title that at the time was used as a joke because Mark believed MMOs had … Continue reading
What caused Warhammer Online to fail?
Today Tobold is asking why Warhammer Online failed to live up to it’s mega-title expectations (expectations that I was grossly wrong about as well), give readers either the choice that WotLK killed it (tourists) or that WAR was just a … Continue reading
Posted in Aion, Darkfall Online, Fallen Earth, Mass Media, MMO design, RvR, Warhammer Online, World of Warcraft
39 Comments
DarkFall: Spotlight on ship-related changes
For the TL:DR crowd, I’ll just sum up the new spotlight for you: bla bla bla pure gold bla bla bla. I’m curious to see how the new collision detection works with bigger ships pushing smaller ones, and whether this … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP
2 Comments
Dragon Age: Thoughts after the finish.
I finished Dragon Age last night, and I must say the ending was somewhat disappointing. I mean the actual ending, not the events leading up to it and the final fight with the Archdemon (did I just spoil that for … Continue reading
Posted in Combat Systems, Random, Site update
5 Comments
Life Evolution in the sandbox
Pacing and gameplay evolution are very important and at times overlooked factors in any MMO. The actions and motivations of a day one player are very different than those of a two year veteran, and good game design takes that … Continue reading
Why a sandbox makes life more difficult for a griefer
If you only know one thing about DarkFall, you likely know that a LOT of people just outright hate the game, or more accurately, the supposed playerbase behind the game. If you have been playing MMOs for any decent length … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design, Patch Notes, PvP
36 Comments
DarkFall Community Publisher update
With the DarkFall Community Publisher initiative a week old, here are some initial thoughts: The link itself gets clicked quite often here, more so (on average) than any other link. Whether this is due to placement, the link being an … Continue reading
Are you sure that’s really an expansion?
In the comments of a previous DarkFall-related post here, the question of whether the next update should be considered a patch or expansion was brought up. Now I’ve already written what pushed the update from patch to expansion for me … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Housing, MMO design, Patch Notes, PvP, World of Warcraft
26 Comments