Monthly Archives: January 2013

UO Forever: More lessons

UO Forever has been a great time so far, both from just a pure gameplay perspective and as a refresher of sorts on how the MMO genre got started and the design decisions that worked. I’ve covered combat already, as well … Continue reading

Posted in Combat Systems, crafting, Housing, MMO design, Ultima Online | 5 Comments

WAR’s legacy

Nice interview by Massively with Mark Jacobs. He makes some good points. WAR’s hype was inexpensive and very effective. The point of hype is to get people interested enough to buy; for WAR, that worked. My only question would be … Continue reading

Posted in MMO design, Warhammer Online | 24 Comments

Commenting on Blogger

Is it just me or is commenting on Blogger-hosted blogs massively frustrating? Between the login errors, the captcha that is impossible to read half the time, to it eating what you wrote, it takes me ten times as long to … Continue reading

Posted in Rant, Site update | 18 Comments

UO Forever: Death by dragonfire

While Aventurine continues to uphold the DF:UW NDA, and :stuff:, I’ve decided to entertain myself with a bit of UO:F, joining up with Keen and his crew. So far it’s been very enjoyable overall, and also leads to one amusing … Continue reading

Posted in MMO design, Ultima Online | 16 Comments

MMO housing IS gameplay

And yes, I’ve heard the Ultima Online house analogy. But until I can plant a flower box outside my POS, I don’t buy it. EVE ain’t Minecraft. Going to pick on Jester a bit in this post. I say pick … Continue reading

Posted in EVE Online, Housing, Lord of the Rings Online, MMO design, Ultima Online | 15 Comments

Three hours

In the comments of yesterday’s post, frequent commentator Saucelah suggested that playing an MMO for three straight hours (the comment said five, but let’s work with three, because I think that was my original ask in some post. If not … Continue reading

Posted in Random, Rant | 21 Comments

Hell officially freezes over

What The Fuck? Obviously overall this is awesome. F2P MMOs that are actually good games growing up and becoming sub games is a thing that should happen. I’ve said over and over that I’d pay $30 a month or more to play a sub-based … Continue reading

Posted in Allods Online, Rant, RMT | 11 Comments

7 minutes in heaven, a month of hell

One point that I don’t think I made clear enough in my post about UO’s combat was that the slower pace and simplicity leads to longer retention, and so today I want to expand on that a bit (in horribly … Continue reading

Posted in Combat Systems, EQ2, EVE Online, Guild Wars, MMO design, Rant, Rift, Ultima Online | 30 Comments

Lessons from the past: MMO combat

Keen alerted me to a private version/server of Ultima Online, and due to extreme boredom I grabbed the client and messed around a bit. I have no intention of fully returning to UO, because to really get to the good … Continue reading

Posted in Guild Wars, MMO design, Ultima Online | 11 Comments

Boxed in

I bet you are wondering why I’m blogging less huh? Yea, I figured you were. Darkfall NDA is mostly to blame. MMO genre being a pile of crap is another factor. I mean, not only is there not a title … Continue reading

Posted in beta, Civilization Series, Darkfall Online, EVE Online, Guild Wars, MMO design, Rant, SW:TOR, The Witcher | 19 Comments