Monthly Archives: June 2014

Spoiler Alert

Since I’ve gotten a bunch of emails about the previous post, might as well let everyone else in on our little game. Yes, the exact wording of the title was intentional. Yes, I am aware of the page rank and … Continue reading

Posted in Darkfall Online | 14 Comments

Darkfall: Unholy Wars going F2P and other problems sink it

Darkfall and I have had an interesting history (the fact that I heard about the first game from Tobold entertains me to this day), and unfortunately I think this post marks the final chapter. The game is going in multiple … Continue reading

Posted in Darkfall Online, MMO design, RMT | 45 Comments

Shameless Steam Card begging round 2

If we are not friends on Steam we should be: Syncaine If you have Steam cards you don’t want, I’ll happily take them. Think of it as a small token for entertaining and educating the unwashed masses all these years. … Continue reading

Posted in Blogroll | 13 Comments

Eador’s depth is borderline silly

Aside from playing lots of Clash of Clans, the only other game I’m currently playing a good amount of is Eador: Masters of the Broken World. The more I play, the deeper that rabbit hole gets, and there is nothing … Continue reading

Posted in Eador | 5 Comments

Honest Trailer: FFVII

Worth watching.

Posted in Console Gaming | 6 Comments

Big boy toys

It wasn’t THAT long ago when video games were considered a kid’s toy. Now when someone asks me when I’m going to stop playing ‘games’, I tell them hopefully the afterlife has solid broadband. Given the above, it makes sense … Continue reading

Posted in MMO design, Random, RMT, Star Citizen | 3 Comments

Clash of Clan tips

In addition to these 10 great tips, here are some of my observations from having played a decent amount of Clash of Clans now. 1) Learn the wallbreakers AI as best you can, as they are the key to an … Continue reading

Posted in Clash of Clans, iPhone | 2 Comments

DF:UW – Day of reckoning

Today Aventurine is releasing their class removal, combat overhaul update to Darkfall: Unholy Wars. If the next few weeks aren’t a complete balance cluster, I’ll be pleasantly surprised. Worst-case here IMO is that a build that completely trivializes PvE is … Continue reading

Posted in Combat Systems, Darkfall Online | 1 Comment

Clash of Clans: Join my clan!

Quick note: If you play Clash of Clans on the iPhone (and if you have one, you should be), join Supreme Cream! (include the exclamation point), a clan I’m helping lead and build up. The recently added clan war feature … Continue reading

Posted in iPhone | 16 Comments

Could Kickstarter have made World of Darkness possible?

This World of Darkness article is sort of a good read. I say sort of because how many times have we read an MMO story about managers asking for one unconnected feature after another, code being reworked, and a game … Continue reading

Posted in Kickstarter, MMO design, Random | 13 Comments