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Meta
Monthly Archives: July 2011
I need something explained to me
Why do you put out a PR release that anyone who has every played anything remotely resembling an MMO can immediately spot the major issue with? Discover new stuff to craft by experimenting? Hi in beta someone is going to … Continue reading
Posted in crafting, Mass Media, MMO design, Patch Notes, Random, Rant
32 Comments
Getting RPG players to act like MMO players
On vacation right now, so blogging activity might take a little dip for the next week or so. I’ve got a laptop so I should be able to post a bit, but we’ll see. Azuriel over at Player Vs Auction … Continue reading
Posted in MMO design, Site update
14 Comments
Is EA too cocky with SW?
It’s not secret EA is basically banking the company on SW:sRPG, and from the outside looking in it SEEMS the game should be a hot ticket in its first month, but is EA a little TOO cocky here? First they … Continue reading
Posted in beta, Mass Media, Rant, RMT, SW:TOR
27 Comments
Time, Money, and Glowsticks
Between my post about new MMO pricing ‘methods’ and EA bending SW fans over with their $150 (more in EU) CE, money has been the topic of late. My plan for SW:sRPG is to pick it up for $5 on … Continue reading
Posted in beta, MMO design, Random, Rant, SW:TOR
12 Comments
Speaking of innovation…
The (not really all that) new MMO business model: Is your MMO ‘good’? If you lied and said “Yes”, go to A. If you ran out of money, need to ship the alpha, and said “No”, go to B. A: … Continue reading
Posted in Allods Online, Mass Media, MMO design, Pirates of the Burning Sea, Random, Rant, Rift, RMT, SW:TOR
17 Comments
Innovation = Lowered Expectations
This article is making the blog rounds today. It’s interesting enough, and also a little comical (count how many people complain about innovation, and then count how many of them are “Currently know for” a sequel). While mostly console-focused, the … Continue reading
Posted in Console Gaming, Mass Media, MMO design, Random, Rant, World of Warcraft
3 Comments
Heroes of Might and Magic 6 beta update
Over the weekend I was able to play some Heroes of Might and Magic 6 (beta) hotseat multiplayer, and overall came away impressed. I’ve also now played enough of the single-player to get a solid feel for that as well. … Continue reading
Posted in beta, Random
5 Comments
Darkfall: 2.0 update needs to come sooner than ‘soon’
Aventurine has been fairly active of late, releasing a good amount of info related to Darkfall 2.0, and I find myself buying into the hype. The things we know about 2.0 all sound great, and the core of DF is … Continue reading
Posted in crafting, Darkfall Online, MMO design
3 Comments
Wipe or Expansion: What’s the difference?
Jef Reahard over at Massivily asks if you would keep playing if your MMO had a character/server wipe (side point: if a character wipe is a ‘full’ wipe in your MMO of choice, what does that say about its world?) … Continue reading
Posted in Darkfall Online, Housing, Mass Media, MMO design, Patch Notes, PvP, World of Warcraft
19 Comments
Rift: EG review of 1.4
One small step towards F2P, one giant leap towards Azeroth.
Posted in Patch Notes, Rant, Rift, World of Warcraft
1 Comment