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Monthly Archives: June 2011
Good F2P, bad F2P
A proper free-to-play game allows players to enjoy the game and still spend money based on the amount they feel comfortable with Psychochild The “they feel comfortable with” is, for me, the key part here. Comfort to me is when … Continue reading
Posted in Atlantica Online, Inquisition Clan, League of Legends, MMO design, Random, Rant, RMT
10 Comments
It’s all fun and games until you start making millions
Via a link in Tobold’s soon-to-be-departed comments section, this RPS article is pretty funny, and the comments related to it are hilarious. I’m also surprised this has not happened yet. Not the whole “two paragraphs for free” part, but the … Continue reading
Posted in Blogroll, Mass Media, RMT, Site update
9 Comments
An hour with the Heroes 6 beta
The Heroes 6 beta was released yesterday, and I was able to spend 60 minutes with it (exactly, according to Steam). Consider this a complete review. Basically. If you enjoy EG. Graphically the game looks/feels like a Heroes game, but … Continue reading
Posted in beta, Random
8 Comments
The side-grind of raiding
Back when Molton Core was the first raid in WoW, Blizzard ‘nerfed’ it by introducing fire resist gear. These days they nerf raids by turning god-mode on for everyone and letting them breeze through the content. Trion also elected to … Continue reading
Posted in MMO design, Rift, World of Warcraft
10 Comments
How much for a sparklepony with a monocle?
Good summary of the EVE monocle debate over at TAGN, including links to other info and a post from the CCP CEO. I had to dig into my archive to find exactly what I have written about the WoW sparklepony, … Continue reading
Posted in EVE Online, Mass Media, MMO design, Rant, RMT, World of Warcraft
13 Comments
TL/DR post on accessibility
Accessibility brings content to the players that they previously would have had to make an effort to reach. If the players would rather quit than make the effort to reach the content, what does that say about the content itself?
Posted in Random
9 Comments
The metrics made me do it!
One of the justifications from Trion concerning nerfing difficulty in Rift was to allow Dungeon Finder groups to complete them. That statement contains a lot of value when broken down, and directly relates back to the topic of accessibility and … Continue reading
Posted in EVE Online, MMO design, Rant, Rift, World of Warcraft
13 Comments
Rift: -Insert dramatic quitting title here-
Rift patch 1.3 is out, along with the ‘new’ world event. Phase one has, more or less, the same exact daily quests as the previous event. And the one before it. Collect stuff around Sanctum, travel to a zone to … Continue reading
Posted in MMO design, Patch Notes, Rant, Rift
32 Comments
Knighturn on the iPhone and what I’m playing
Knighturn for the iPhone is a great TBS game with terrible, terrible graphics. I’m actually convinced it’s a social experiment to see just how many people judge a title based on looks alone, as everything BUT how it looks is … Continue reading
Posted in iPhone, League of Legends, Mount and Blade: Warband, Random, Site update
4 Comments
League of Legends Season One viewing
League of Legends is running its season one championship, viewable here. At one point the stream reached 210k viewers, which sounds like a damn good amount of people. Riot was showing off its new spectator mode, and I must say … Continue reading
Posted in Inquisition Clan, League of Legends, Mass Media, PvP
12 Comments