Monthly Archives: July 2007

Warhammer will kill World of Warcraft!

The latest Virgin Worlds podcast was part 2 of a top ten MMOs of the future series. While the entire podcast is very entertaining, it was not a huge surprise that Warhammer Online was the groups #1 game. That said … Continue reading

Posted in Dark Age of Camelot, MMO design, Warhammer Online, World of Warcraft | 3 Comments

UO in Space.

After a re-roll over the weekend, and a much better understanding of the basic concepts, I had a very enjoyable time with EVE Online the last few days. In a lot of ways, it reminds me of the early days … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 5 Comments

The gang reunited.

Before I quit WoW, I was raiding 5-6 nights a week with a guild I had been a part of for close to two years. Over that time span, we saw a great deal of players come and go, yet … Continue reading

Posted in EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 5 Comments

Beyond the Expansion.

EVE Online was down just long enough last night for me to give in and buy the new Civilization expansion, Beyond the Sword. This was made possible by the site Direct2Drive, basically letting you download any game you want, no … Continue reading

Posted in Civilization Series

North Downs hunting

Finally got a decent chunk of time to play some LoTRO last night, and with about 15 quests in the North Downs tab, it was time to head over and finish as many as possible. Having so many quests for … Continue reading

Posted in Lord of the Rings Online

A ‘World First’ to remember.

The idea of a world first has been around long before MMOs. Humans in general strive to be the first or best at something, be it sports, exploration, science, or even something abstract like making the worlds largest rubber band … Continue reading

Posted in EVE Online, MMO design, World of Warcraft

Weekend without gaming, shocker!

No big post for today, as the weekend was relatively gaming-free due to a Poker trip to Cape Cod. I did get in some more time with EVE Online, and while I still don’t totally understand it, I think I’m … Continue reading

Posted in Civilization Series, EVE Online, Site update | 2 Comments

Lost in Space.

Note: The following is based off of about two hours of game play.   Having setup my trail account on EVE Online, I logged in and got started. As expected, character creation was up first. Unlike the games of today … Continue reading

Posted in EVE Online, MMO design

No. No, man. Shit, no, man. I believe you’d get your ass kicked sayin’ something like that, man

Not much to write today, somehow I have a case of the Mondays on Thursday. Not sure if that’s better or worse, regardless it’s sad.   We finished Garth Aragwen last night, tearing through it with a great group. We … Continue reading

Posted in Lord of the Rings Online, Random, Site update

Click blue damnit, click it!

In my post about duel boxing, I made a point that raiding is somewhat trivial on an individual basis and that the challenge comes from coordinating all the players. Last night I ran into an interesting scenario that proved the … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 4 Comments