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Monthly Archives: September 2009
Your MMO won’t have a million subs, sorry Blizzard.
Tobold and I have a friendly little challenge going (around comment 45 on that post), one that sadly won’t have a result for a few years. The challenge is simple: The next Blizzard MMO won’t reach the popularity of WoW. … Continue reading
Because 59 FPS just won’t do…
I would like to think I’m normally strong willed regarding most things in life, with one very noticeable exception: gaming. Be it chasing a .05% crit upgrade in a themepark, grinding out some skill to 100 just to get it … Continue reading
Posted in Darkfall Online, Patch Notes, Random
6 Comments
DarkFall: Specialization rather than a skill cap.
Another day, another quality post in the “Spotlight” section of the Darkfall forum, with today’s entry talking about Aventurine’s thoughts on a skill cap (not happening), and their plans for character diversity through specialization. Follow the link for all the … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP
16 Comments
MMO sounds (of your doom!)
It’s difficult to really explain how big an impact sound has in DarkFall to anyone who has not played it, yet has played other MMOs that promote sound as being important. Usually in those games the sound is ‘important’ because … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, PvP
19 Comments
The RL housing grind wins this round
Sorry for the lack of updates the last few days, house construction is almost finished and the amount of calls, paperwork, and bs one has to deal with in order to complete this whole process is unreal. Nerf RL housing … Continue reading
Posted in Darkfall Online, Patch Notes, Random, Site update
5 Comments
Under the bright lights
As each day passes, DarkFall gets more and more carebear. First it was patch notes, then it was scheduled down time that actually stayed on or ahead of schedule, and now the final ‘slap in the face’, dev-to-fan communication. WTF … Continue reading
Posted in Darkfall Online, Patch Notes, Site update
7 Comments
Launch Day: How to deal with day one in the post-WoW MMO space
From an outsider’s perspective looking in, Aion’s launch seems to be having the same issue Warhammer Online had a year ago; dealing with the huge initial rush of players and tourists flooding the servers on day one. In the post-WoW … Continue reading
Posted in Age of Conan, beta, Darkfall Online, EVE Online, MMO design, SW:TOR, Warhammer Online, World of Warcraft
6 Comments
Impact PvP: Are you part of the niche?
Due to the length of both Tobold’s post about impact PvP and my reply, I’ll just quote him below and write my response here. Doesn’t “meaningful PvP” automatically mean a form of PvP where you really hurt other players’ progress … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft
55 Comments
Majesty 2 quick hit.
I just wanted to make a quick post and let everyone know that Majesty 2 is now out (I got my copy from Direct 2 Drive, got to love 1mb+ download speed), and having played it a decent amount on … Continue reading
Posted in Random
4 Comments
Warhammer Online: The more Mythic talks, the less hope I have.
Too much stuff going on today that I want to talk about, and on a Friday no less. Jeff Hickman from Mythic talked at GDC about Warhammer Online and what he believes are some of the mistakes made with the … Continue reading
Posted in MMO design, RvR, Warhammer Online
22 Comments