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Monthly Archives: January 2014
EVE: Required reading
CCP dev blog about the longest and one of the largest battles in MMO history. If you consider yourself an MMO fan, consider it required reading, start to finish. A few quick notes: CCP gets it. Not only does the … Continue reading
Posted in EVE Online, Mass Media, MMO design
24 Comments
ESO CE: Racist
The only pay-to-play (beyond, um… having to pay for the box and the sub…) race in ESO will be Imperials, found ‘only’ in the collectors edition. Imperials are the ‘white people’ of ESO. So if you pay extra, you get … Continue reading
Posted in The Elder Scrolls Online
25 Comments
Economy: Sinks, as only EVE can do them
So this happened. 3 TRILLION ISK. Edit: Make that 11 trillion. I’m sure in a few hours/days you will see fully detailed reports, not to mention wildly inaccurate crap from the now-reliable sources, but yea, only EVE with this kind … Continue reading
Posted in EVE Online
17 Comments
So McQuaid it hurts
I have a feeling SOE shutting down a bunch of “F2P ALL TEH WAY!” titles is going to lead to a lot of blogging gold, especially things like this nugget: Brad MqcQuaid, who made the now dead Vanguard and is … Continue reading
Posted in Perma-death, Rant, Vanguard
7 Comments
This is what I’m working with…
Per ForumFall: EVE online is a hybrid theme park game with the biggest safe zone of any pvp mmo ever in existence. EVE has sandbox elements that are manifested in 0.0 space where alliances can drop permanent stations that can … Continue reading
Posted in Darkfall Online, EVE Online
14 Comments
SOE: Still a one-hit wonder
Shocking. SOE continuing to show that if you get one MMO right (EQ1), you can basically screw up everything for the next decade and still be ok. But don’t worry SWG fans, SOE is working on a title just for … Continue reading
Posted in FreeRealms, RMT, Vanguard
9 Comments
The basics of RUST, and it’s lessons for the MMO genre
If many recent MMOs are 3-month titles, a game like RUST is a one-monther. Now, before you start raging, that’s not an outright ‘bad’ thing; many games aren’t design for prolonged play, and that’s perfectly fine. Unless, you know, your … Continue reading
Posted in MMO design, Random
9 Comments
iPhone time: Clash of Clans
If you watch TV I’m guessing you have seen the ad for Clash of Clans. I’ll admit I think the ad is pretty clever/cute, enough so that I decided to download the game on my iPhone (and also because CoC … Continue reading
Posted in iPhone
3 Comments
F2P All The WAY! doing it big again
Whale Hunting! Funny story, and yet again provides some nice insight into just who the F2P MMO business model is going after; it’s not about getting little Billy to spend a buck no matter how many times a hotbar salesmen … Continue reading
Posted in RMT
33 Comments
Rust is not an MMO
Picked up Rust to play with some friends. So far (2 days in) it’s fun. Alright killed someone and had them rage in global, and yes, it’s ‘that type of game’. I also think Rust is a perfect example of … Continue reading
Posted in MMO design, Random
1 Comment