Monthly Archives: June 2013

Victory conditions and personal goals

This Tobold post contains a lot of straw, and while I don’t think he believes some of the things he wrote, I do wonder if others might look at things in such a way. Before I get to that however, … Continue reading

Posted in League of Legends, MMO design, RMT | 19 Comments

The choices you can make

Over at KTR, thanks to a RSS trigger from TAGN, the topic of groups has been brought up. I’m generally a “pro groups” person, but playing DF:UW has reminded me why and how most MMOs get the basics wrong. In … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Rift, World of Warcraft | 3 Comments

DF:UW – A fishy patch day

New DF:UW patch has been released today, which is always nice. One of the additions that I find interesting is the new fishing boat, mostly because it seems to cater to the exact behavior OTG has been doing since launch; … Continue reading

Posted in Darkfall Online, Old Timers Guild, Patch Notes | 2 Comments

The difference between good and great games

If there is one thing real MMO fans struggle with it’s the acceptance of ‘grind’ to justify progression or rewards. This is often expressed as “remove all the crap and just let us do the fun stuff”, and in that … Continue reading

Posted in Eador, EVE Online, Guild Wars, MMO design | 10 Comments

DF:UW – Two more videos of the triple siege night

Rather than an extensive battle report, I’m just going to post the key details and let the videos fill in the blanks (aka: lazy blogging). Here is one from our initial enemies and then mercenaries point of view, and here … Continue reading

Posted in Darkfall Online, Housing, Old Timers Guild, PvP | 2 Comments

DF:UW – Win some, lose some, win some more

The last patch that AV put out seems to have fixed all crashing problems during a large battle, which is pretty damn awesome. My ping only spiked to 400ish once the entire night (3hrs or so?), and my FPS never … Continue reading

Posted in Darkfall Online, Old Timers Guild, PvP | Comments Off on DF:UW – Win some, lose some, win some more

No Forumfall makes me sad

The DF:UW forums have been down for over 24 hours, and it’s driving me insane. Funny how big a part of my enjoyment that aspect of the game is. Lots of siege action tonight for OTG. Should be interesting.

Posted in Darkfall Online, Random | Comments Off on No Forumfall makes me sad


GamesIndustry International recently spoke to David Reid, CCP’s chief marketing officer about both EVE and Dust 514. “The thing about Dust is not the shiniest guns or the perfect shooting mechanics; it’s about this meta-game, and the persistence, and the … Continue reading

Posted in Console Gaming, EVE Online, Mass Media, Rant | 10 Comments

Making an MMO is hard

Are you trying to make an MMO but what you have so far is garbage? No problem, just declare your game is not an MMO, and boom, problem solved! At least until someone noticed your ‘multiplayer’ Elder Scrolls game sucks … Continue reading

Posted in Mass Media, The Elder Scrolls Online | 8 Comments

Eador: Masters of the Broken World is near-perfect

Eador: Genesis took me by surprise, and I’ve now had a few weeks with its upgraded version, Eador: Masters of the Broken World. Darkfall being released has limited my time of course, but even so Eador is so good it … Continue reading

Posted in Eador | 4 Comments