Monthly Archives: August 2009

Maybe it’s time to return to WoW?

Well this past weekend I decided to resub to WoW and check out everything new, rolled up a hunter and I’m loving it! No I’m kidding, but seriously, is EVERYONE from the blog world back in WoW right now? Failbears … Continue reading

Posted in Blood Bowl, Combat Systems, Darkfall Online, Housing, PvP, World of Warcraft | 44 Comments

When it comes to open beta, timing is key.

Out of all the open beta discussions that I’ve seen (is it a free trial, should it be given a pass because it’s a beta, etc), I’ve yet to see anyone mention that timing of an open beta could play … Continue reading

Posted in Age of Conan, Aion, beta, Blood Bowl, Darkfall Online, MMO design, Warhammer Online | 9 Comments

Fallen Earth: Some beta impressions

I’ve had the Fallen Earth beta on my hard drive for a good week now, and have put in somewhere around 5-6 hours with it. From a technical perspective (graphics, sound, animations, FPS), if you have the top-end hardware to … Continue reading

Posted in beta, Fallen Earth, Fallout 3, Random | 10 Comments

Eight easy steps to becoming a ‘kind of a big deal’ blog

This may come as a surprise to some, but generating traffic and comments on an MMO blog is not all that difficult. It’s also not (IMO) all that fun for the writer long-term, but if your beer money or (god … Continue reading

Posted in Blogroll, Mass Media, Random, Rant, Site update, World of Warcraft | 42 Comments

Speaking of expansions that sounds good…

Not all State of the Game posts are created equal. Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP, Warhammer Online, World of Warcraft | 24 Comments

WoW: Cataclysm, analysis with less snark.

Leaving the fun and games behind for a minute, it’s time for some ‘serious business’ talk about WoW’s next expansion, and what it really will bring. I’m not talking about the finer details or even the bullet-point list of additions, … Continue reading

Posted in Aion, Combat Systems, Darkfall Online, Dungeons and Dragons Online, MMO design, Patch Notes, Warhammer Online, World of Warcraft | 39 Comments

World of Warcraft: Cataclysm – The single greatest expansion of all time?

Readers might have picked up on the fact that I’m at times a bit tough on Blizzard and how they have been updating WoW. Sure I’m not the biggest fan of easymode everything, cookies for everyone, and the glacial pace … Continue reading

Posted in Combat Systems, crafting, EQ2, MMO design, Patch Notes, Rant, Warhammer Online, World of Warcraft | 60 Comments

DarkFall: Apollo vs The Red Army

Having joined a new clan (Apollo, part of the Cairnivore Alliance) in DarkFall, I’m finally getting into some more organized PvP on the NA-1 server. Oddly enough my first night with Apollo was also our alliance’s first real offensive against … Continue reading

Posted in Combat Systems, Darkfall Online, PvP, Site update | Comments Off on DarkFall: Apollo vs The Red Army

Warhammer Online: After almost a year, does Mythic finally get it?

I’ll fully admit I might be too close to this to see it clearly, but with that said, I’ve noticed a pattern in Mythic’s approach to patching Warhammer Online, one that might be applicable to other MMOs as well. The … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, Mass Media, MMO design, Patch Notes, RvR, Warhammer Online, World of Warcraft | 16 Comments

Champions Online: My review (EG-style)

If Champions Online survives longer than HellGate: London, it will be a miracle. I think the idea behind CO is to take CoH, make it suck, and try to get people to pay $200 up front for it before they … Continue reading

Posted in beta, Random, Rant | 36 Comments