Monthly Archives: June 2010

A new flavor of tears, plus an expansion update.

First, the comments section on this Massively article (great piece btw, riveting topic that someone should have blogged about…) is hilarious. Usually you have to go to MMORPG.com to get such ‘quality’ comments, but it seems people’s love for Darkfall … Continue reading

Posted in Darkfall Online, Mass Media, Patch Notes, PvP, Ultima Online | 24 Comments

They get what so many others do not

This clip from a recent interview over at Rock, Paper, Shotgun is why I love Darkfall and Aventurine (emphasis is mine). Tasos: We don’t really have an ideal player, but the players who would get the most out of Darkfall … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Rant, World of Warcraft | 37 Comments

Darkfall Online FAQ

The overall goal of this post is to give prospective Darkfall players a go-to FAQ about the game based on emails and comment questions I’ve received here, along with some of the more common items brought up on the official … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Site update | 22 Comments

Eschalon Book One aftermath

Yesterday I mentioned finishing Book One of Eschalon, and now that I’ve finished the game I want to write about it a bit more and also talk about its sequel. I finished Book One with just over 20 hours players, … Continue reading

Posted in Random | 7 Comments

One too many gaming options

Having too many games to play might seem like a silly thing to stress over (it is), but man can it be annoying/frustrating/great all at the same time. Between Darkfall being about as exciting as its ever been (with an … Continue reading

Posted in Age of Conan, Civilization Series, Darkfall Online, EVE Online, Guild Wars, Random, Site update, Wizard101 | 7 Comments

Mildly entertaining, I guess

First up is this video from Obs of LoD. The combination of the latest patch increasing Sea Fortress rewards, balancing AoE magic, and the overall excitement about Darkfall among many veteran players lead to this rather massive naval blowout. Looks … Continue reading

Posted in Combat Systems, Darkfall Online, Patch Notes, PvP | 9 Comments

Darkfall: Day after the patch

So that patch went… about as well as most Aventurine patches really. Some extra downtime, a short-lived exploit, and dramalama on the forums, in other words, business as usual. My character went from 326hp to 387hp, Ghana now has rats … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 9 Comments

A note to all bloggers

Protip: Don’t put the word ‘money’ in your title. You’re email and spam box will thank you. Chuck-o-the-day: Chuck Norris was once charged with three counts of attempted murder, but the charges were later dropped because Chuck Norris does not … Continue reading

Posted in Blogroll, Site update | 8 Comments

The ‘small’ patch to Darkfall is finally here, tomorrow.

I love when Aventurine does ‘small’ patches and we get this. As has been the trend for some time now, this patch is a good mix of new/casual player help (no mob decap) with ‘end-game’ changes like the Sea Fortress … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 7 Comments

Chasing sheep money

My comment yesterday about Warhammer 40k looking like WoW in the future was only partly based off the fact that, well, it looks like WoW in the future. The other factor in making that statement was the fact that in … Continue reading

Posted in Age of Conan, Combat Systems, Darkfall Online, EVE Online, Lord of the Rings Online, MMO design, PvP, Rant, Warhammer Online, World of Warcraft | 24 Comments