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Monthly Archives: August 2018
The right and wrong of game design evolution
‘Evolving’ a popular design sometimes works, sometimes doesn’t. Lets look at two examples for today. First up in the ‘doesn’t’ category is Castle Burn, a mobile game that tries to be an evolution of Clash Royale. Like CR, Castle Burn … Continue reading
Posted in Clash Royale, Combat Systems, crafting, Random
1 Comment
Business is about to pick up
Little programming update for everyone: I’ve accepted a new job, which means two very important things. The first of course is here (yes, this post is 99% an excuse to link to that song, because come on, its awesome), the second is … Continue reading
EVE: Ghosts from the past, from another world
Finally back from vacation, and while I was away I received (as TAGN did) an email from Rooks and Kings member LM about a new video he (they?) produced, focusing on the Chinese EVE server Serenity, and how the actions … Continue reading
Posted in EVE Online, Mass Media
Comments Off on EVE: Ghosts from the past, from another world