Monthly Archives: March 2010

More tools coming to the sandbox

DarkFall is set to receive a patch later this week, and two recent spotlights have shown off two new items that will be included; Clan Teleportation Chambers and Deployable Strongboxes. Both threads are already very lengthy with everyone throwing opinions … Continue reading

Posted in crafting, Darkfall Online, MMO design, Patch Notes, World of Warcraft | 12 Comments

But the dice keep the economy rolling

Yesterday I talked about randomness and luck as it relates to DarkFall’s combat, and how I believe the game benefits from having such events kept to a minimum. Today I want to address the other side of the coin; the … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Lord of the Rings Online, MMO design, PvP, World of Warcraft | 16 Comments

No dice rolls here

I’ve recently been playing some Catan online, which is acting as a solid game to play while my character in DF is doing less input-heavy tasks (gathering, crafting, etc), and it reminded me how much certain games factor in luck … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Random | 15 Comments

Tales from DarkFall: The PKs of dwarf lands

I’ve been trying to finish the first step in the Vitality title quest for some time now, but killing 200 of two types of kobolds plus 20 of another is a rather daunting task, especially because around the city I’m … Continue reading

Posted in Darkfall Online, PvP | 3 Comments

Because it’s Friday

Playing WoW lately has reminded me of Blizzard’s development cycles and how they churn out patches very quickly. Put down the crack pipe.

Posted in Rant, World of Warcraft | 21 Comments

PvP Systems: FFA vs Faction

Coppertopper previously asked my opinion on FFA PvP versus set faction PvP, and today seems like a good day to throw out my opinions on the topic and also see what everyone else thinks. Examples of FFA PvP include Ultima … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 11 Comments

Tales from DarkFall: Sunstone Seige

Now that was a fun siege! Alliance versus alliance (with some minor politics involved), jungle fighting, interesting use of terrain, great tactical moves, high participation from both sides, and everyone wearing their Sunday best made last night a truly great … Continue reading

Posted in Darkfall Online, Inquisition Clan, PvP | 1 Comment

Awkward silence

Slow week it seems both for my in-game activity and for noteworthy items in the blog world. News of upcoming changes to DarkFall have been slow (patch this week supposedly), and everyone is left wondering whether the silence means a … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, Inquisition Clan, Patch Notes, PvP | 2 Comments

It’s the social virus, not the game.

Raph has a lengthy post up on his site talking about social games being considered by some as ‘second class’ citizens of the gaming world, among other points. My own personal experience with social games is somewhat limited, but I … Continue reading

Posted in Blogroll, Console Gaming, EVE Online, iPhone, Mass Media, MMO design, Random, RMT, World of Warcraft | 16 Comments

Lum the Director

More embarrassing: How your in-game Aion character sounds, or the company behind the game producing this? That video actually encouraged me to buy Aion gold… sorry keno, or khino, or kihnananaan. Whatever… I’d love to have been in the meeting … Continue reading

Posted in Aion, Rant, RMT | 8 Comments