Look what 2003 gave us!
Little Monday morning trivia for everyone, is the above image:
A: An upcoming one-man indie game
B: Something I created in the last ten minutes using free software and default art
C: SOE being SOE
Hrmm… that looks better than the original Half-Life I suppose. Not up to Half-Life 2 though.
Isn’t H1Z1 based on PlanetSide2? I guess it is easier to model futuristic spaceships and body armor and make them look good than the more rustic and contemporary theme of H1Z1.
Yep, future stuff is usually more ”slick” and modern/past stuff is usually more ”rough” so ya, it is indeed easier to model future stuff.
I always thought PS2 looks terrible.
It’s also one thing to have a bad looking MMO, since that’s more about gameplay, but shooters you usually expect above-average visuals, and PS2 is certainly below average.
This though, this looks utterly terrible, and this is a screenshot SOE selected to show off the game…
This looks like a marketing/community team somehow got permission to release a screenshot for promo purposes that nobody with any art sense at all ever even got to see.
I can almost guarantee an art lead did not approve this imagery for public consumption. I can also almost guarantee the art team thats developing this game is royally pissed right now.
actualy it’s on official game page in steam http://store.steampowered.com/app/295110/ other screens look a bit better, i must admit, maybe even up to HL2 better.
Really? Like… could you explain why you think PS2 looks terrible? The only thing I can think of is the lack of rag-doll physics or perhaps the copy-paste base design (which they sorta fixed).
I will say that I was skeptical from day 1 about them re-using the PS2 engine for H1Z1 – there’s way too many right angles and straight edges.
literally the dumbest thing SOE has ever put money into.
“Romero’s” Supermarket. Haha get it? Get it guys? GET IT?
Romero’s supermarket, huh?
Has it been long enough now?
“Bake me a Daikatana.”
It’s referring to George A. Romero, director of Night of the Living Dead and others, not John Romero the developer.
Right, and I was referring to the one with the capacity for SOE-caliber failure.
So many levels!
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