One of the big differences psychologically between Clash Royale and another PvP game like say League of Legends is the length of the feedback cycle. In LoL a win or a loss takes about 30 minutes, which means the average player isn’t likely to string 3-4 games in a row. In contrast, CR game’s take 2-3 minutes, meaning it’s entirely possible to ‘casually’ play 10 or so games in a row.
What this means is that CR gives you far more feedback on your skill level than LoL over the same period of time, and this is further driven home by the fact that CR is a 1v1 PvP game rather than a team activity. When you lose in CR it’s all on you.
Well, mostly anyway, which brings up another important factor; CR gives you far more easy excuses to make. You didn’t get the ‘right’ cards, you’re opponent had better cards, you ran into ‘the perfect counter’, etc. It’s very easy to lay blame for a loss on a number of factors without blaming yourself and your mistakes. And the crazy part? If you watch a replay of your own game, I’m guessing 9/10 times you can spot enough mistakes made that likely could have lead to a different result.
And CR isn’t just about in-battle skill. Putting together a cohesive deck is also more difficult than it initially looks. This is further complicated by what cards you have available, because while you aren’t going to have access to everything, you will have access to more than one option, and that is a player-skill decision in picking the right card to fit the other 7.
But that kind of reflection and personal honestly is somewhat rare. People don’t like admitting that not only was the other player better, but that overall they aren’t nearly as good as they want to believe. CR drives this home too, because where you are in terms of arena rank is a surprisingly accurate reflection of your player skill, especially because most players are ‘free’ players, so running into a whale is very, very rare, and even more so in the lower arenas. But even the existence of whales is a built-in excuse in you want to take it.
CR really is a fascinating social experiment in PvP psychology, because more so than most games, its absolutely brutal to thin-skinned players, both in quickly showing them their lack of skill, and also giving them plenty of reasons to quit and lay blame elsewhere.