Ship and Pod go boom!

I lost another ship (Sigil) and my first ever Pod today. The Sigil is no big deal, as it was crap fitted and is itself very cheap. The Pod however is another matter, as the Pilot, our little market mogul, had two +4 implants and three +3. That loss hurts. Luckily his hardwires were a bunch of super cheap crap. So how did it all happen?

0.0

In a brave (read: stupid) move, I decided to check out the closest 0.0 area, Providence, to see what kind of prices they had going. I figured it being 0.0, I could list a bunch of common stuff like ammo and make a good bit of ISK.  Sounded like a good plan anyway. Why I flew out in a slow ass hauler, instead of something with a chance to escape, well I’m not quite sure.

So I hit the final gate out of Empire, load up the grid in 0.0 slowly (uTorrent of the WAR beta was still running…) and see just one ship near the gate, a Drake. My first thought was cool, no gate camp. Stealth broke earlier than I had expected thanks to the lag, and right away the Drake targets me. At this point I of course panic, and instead of warping to the closest align point, I instead try in vein to reach the gate I’m at. Epic fail later, and my pod is floating in space. The Drake ate the Sigil for breakfast, and it was a wreck after just fire volleys. Still in a panic, dumbass me tries to get my pod over to the gate. Drake locks me, two volleys later, I’m in a station back in Empire.

As with most things in EVE, it sends you a cute email when you die. Actually, you send yourself the email, and it reads:

So you died? Well you have a Clone Grade Nu at Emrayur III – Moon 1 – Royal Amarr Institute School station. Enjoy your afterlife.

Afterlife indeed… While I’m not 100% sure I would have been able to align and warp away from the Drake, it would have been a better effort than trying to reach a gate that was some 15km away. As far as I could tell, the Drake did not warp scramble me. I did not catch his name or alliance, and nothing in any email told me who killed me (fairly sure I should have gotten something though…)

It was not the most costly lesson I could have learned, but it certainly stings, and reminds me to stay away from 0.0 for now. Perhaps with a cheap jump clone and a better getaway ship, I’ll once again venture out to that area and try once more to make some ISK. What’s life without risks, right?

Unknown's avatar

About SynCaine

Former hardcore raider turned casual gamer.
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10 Responses to Ship and Pod go boom!

  1. Soph's avatar Soph says:

    you don’t get any killmails anymore, thats history since at least 2 patches…

    You’ll find how killed you, when you look under “Combat Log” under your character sheet.

  2. Soph's avatar Soph says:

    typo: how = who…

  3. Unknown's avatar Voer says:

    Providence (CVA space) is a pretty friendly area and they tolerate neutrals in their space. There are red gangs and lately they seem to be a bit wilder than usual, but you can venture there if you take some common sense precautions. That was indeed brave :)

  4. SynCaine's avatar syncaine says:

    Ah here is the kill information. Thanks Soph.

    Name: elspeet33 (laid the final blow)
    Security: 2.5
    Corp: JSR1 AND GOLDEN GUARDIAN PRODUCTIONS
    Alliance: Brotherhood of the Spider
    Faction: NONE
    Ship: Drake
    Weapon: Scourge Heavy Missile
    Damage Done: 444

    Not familiar with either the Corp or the Alliance. Are they CVA friendly, or did I just run into a random gate camper? I wish I had been flying something a bit more combat capable, I wonder how I would have done. I know the Drake is a tough ship, but it’s not like it was a fully kitted HAC or anything…

  5. Unknown's avatar Voer says:

    They look neutral. I don’t know where you were in Providence, if you want to check out the region I suggest systems under CVA sovereignty.

  6. mbp's avatar mbp says:

    I feel your pain Syncaine. What is it about human nature that allows us to know exactly what to do before or after an emergency but makes us forget everything and panic during the event? I know I would have done exactly the same.

  7. Micah S's avatar Micah S says:

    It’s strange, but I’ve always felt safer in Providence than in the cesspool of our nearby lowsec.

  8. Jason's avatar Jason says:

    Yes, I’ve panicked myself when engaged in 0.0, somehow thinking that the gate was the sensible escape route. Nope, they already know where you’re going. But Lords of Kolbal! going into 0.0 space with a hauler without an escort or scout? The Drake didn’t have to warp scram you, such a nice fat, slow target. Probably thought it was christmas come early.

    The first pod-kill is very painful. After the second one, the resurrection vats aren’t as unfamilar. But I don’t even bother with +4 or +5 implants as a result, just not worth the investment and subsequent loss.

  9. Rick's avatar Rick says:

    Dude, ouch. Sorry to hear it :( The sad part about the pod is, you can warp instantly with ’em. You could have warped to a planet ( I have a pod-saver Setting in my Overview, with just planets in it, bring it up when your ship is heading into Structure and you know you’re doomed), pick a planet and mash the Warp button…as soon as your ship pops, you’re off to the planet and you can go hide, or Warp to 0 on the gate and get out of the system.

    Of course, it’s easy for ME to type this NOW. Remind me of my oh-so-simple instructions the next time I choose poorly when the adrenaline is flowing :)

  10. sync's avatar sync says:

    We try and defend provi all the time but ya we see some of red traffic. Yeah it sucks to lose those implants. That’s a tough blow. I hate flying haulers solo. I usually ask corpmates to assist if I am making a long trip

    You also need to make sure you at least join the Intel channels. red activity is usually reported. will help ya fly safe

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