Category Archives: EVE Online

Instanced Battles work great in LiF, would they work in EVE?

If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 4 Comments

Should we expect an MMO to last forever?

Going on day 3 without power thanks to the recent snowstorm, good times. Spent the first night at the house, but once the temp dropped below 50, it was time to go. Luckily my parents’ house has power, and they … Continue reading

Posted in crafting, EVE Online, Housing, Life is Feudal, MMO design, World of Warcraft | 6 Comments

Examples of good MTX in good games

Continuing down the road of what is good MTX, lets talk specific examples today. First and foremost is League of Legends, the most popular game out not just right now, but for the last few years. LoL is a F2P … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, RMT | 4 Comments

MTX is a long-term model, so think long-term

I posted a few days ago, on the discussion of MTX, that good games do well, and bad games don’t (really a next-level statement if you think about it long enough). While I still stand by that bold proclamation, today … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, League of Legends, MMO design, RMT, SW:TOR | 4 Comments

Community service post

Too many good games to play right now. I’m deep into my XCOM 2 game, I just picked up Divinity Original Sin 2, I’ve been messing around with ARK a little, I’m getting into Elder Scrolls Legends, and of course … Continue reading

Posted in Blogroll, EVE Online, PUBG, Random, Rant

PUBG is to 2017 what WoW was to 2004

The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading

Posted in Combat Systems, Darkfall Online, EQ2, EVE Online, Inquisition Clan, League of Legends, Lord of the Rings Online, Mass Media, MMO design, PvP, Rift, SOE being SOE, SW:TOR, Tobold being Wrong, Warhammer Online, World of Warcraft | 2 Comments

EVE: Off to war we go

When Dear Leader speaks, especially for a war deployment, our numbers in local were great than local in Jita. Seems our ‘dead’ or ‘defeated’ alliance still has a little bit of life left in it… So we are off to … Continue reading

Posted in EVE Online, Goons, MMO design | 6 Comments