Category Archives: EVE Online

Friday Conspiracy Theory – WoW Classic edition

First, the fact that WoW Classic won’t be out until Summer 2019 is a joke, even by Blizzard ‘soon’ slow ass development standards, but we aren’t here to talk about that. What we are going to talk about is the … Continue reading

Posted in EVE Online, MMO design, Rant, World of Warcraft | 10 Comments

EVE: Tales from a war-dec facing CEO

Interesting post over at TAGN about the latest CSM minutes out of EVE, particularly the part about war decs. As someone who has experience in this area as a former CEO of a high-sec corp, I have some thoughts. First … Continue reading

Posted in Combat Systems, EVE Online, Inquisition Clan, MMO design, PvP | 7 Comments

EVE might save the MMO genre

Continuing the conversation started yesterday about the MMO genre, and how I don’t believe its time has passed or that the genre ‘doesn’t work’ anymore, let’s talk about EVE. But first, what do you see when you look at EQ1 … Continue reading

Posted in EQ2, EVE Online, MMO design, World of Warcraft | 6 Comments

EVE: Ghosts from the past, from another world

Finally back from vacation, and while I was away I received (as TAGN did) an email from Rooks and Kings member LM about a new video he (they?) produced, focusing on the Chinese EVE server Serenity, and how the actions … Continue reading

Posted in EVE Online, Mass Media

Second “Empires of EVE” book Kickstarter is here, already funded

The first book was a great read, and now the second book will cover more events that “I was there” for. Pretty easy $50 to spend. The kickstarter is already funded, but if you enjoy EVE (either actually playing or … Continue reading

Posted in EVE Online, Kickstarter | 2 Comments

EVE: Instanced battles would mean a lot more headlines for the game

I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention. For most of EVE’s history, the big events have always … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 7 Comments

Instanced Battles work great in LiF, would they work in EVE?

If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 15 Comments