Considering I did not touch the computer all Sunday, a whole lot of gaming still happened this weekend. My clan in DarkFall making some poor siege-related decisions, my return to DDO, and some single-player gaming all happened.
In DarkFall, the long and short of how Apollo lost both our city holdings comes down to not knowing the details of the siege system and making rash decisions instead of just stepping away. The clan Imperil brought a group of ten or so to our hamlet of Bladethorpe and used siege hammers to disable the mine and a clan house. In retaliation, Apollo and a few members of our alliance (Cairnivores) took a trip to the Imperil city of Albertworth and hammered their gatehouse and zap tower. The resistance was sparse and we easily took the city. Now at this point, with the time being around midnight EST, we should have called it a night and logged.
Instead, a few of our officers wanted to drop a siege and try to take the city outright, and not knowing the full details of the siege system, dropped a challenge and made our two holdings vulnerable. Two hours later, with Force (Imperil’s alliance) having hired the top mercenary alliance (Zealot) to help out, they stormed a weakly defended Hammerdale and took it. Our main force was at Bladethorpe, and we mostly expected to lose Hammerdale. As the attacking force showed up at Bladethorpe some 30 minutes later, a massive battle started.
I had a good position to survey the northern battlefield, and from my vantage point could see that the initial charge by Black Shields and company was being held back, with some tombstones popping up among the trees. Over vent I heard a few members saying they were wining the ground battle and that they were starting to push out. It was at this point that the second enemy force attacked from the south, and crashed directly into the defenders in the hamlet. I did not witness this battle, but it was clear from my viewpoint that our magic attacks on the northern force stopped, and soon all ground defenders were dead or scattered. We had assumed a second alliance group was covering the south, but either they got overwhelmed quickly or were out of place, because the southern attacking force hit our guys hard.
A few enemy members then climbed up to the treetop walkway myself and a few other members were occupying, and after some good melee and ranged battles, we too broke and died. As I respawned at the hamlet, the stone was already surrounded by enemies with hammers. Shortly after the hamlet was taken and the siege was over at around 4am EST. The only major regret is that this all happened so late, and that many of our key members were not online to assist. Now we are living out of a chaos city near the center of Agon, deciding where to go as a clan next. We have a few very powerful members coming as part of the EU/NA transfers, and the upcoming October expansion will also bring some of our less-active members back online. Once all that happens, I’m sure we will throw ourselves into the mix of things once again. For now, we get to play the role of spoilers, showing up whenever and fighting whoever we like. It’s a nice change of pace, although returning to city ownership and all the politics that brings is ultimately what DarkFall is all about.
As for DDO, the F2P update has brought a few small but noticeable changes to the general feel of the game, and so far the cash shop is not super in-your-face or obnoxious. It has the usual F2P junk like XP pots and extra healing whatevers, plus all the now limited races/classes/instances for sale as well. Thankfully this can all be bypassed by paying the normal $15 a month. As this go-around Aria and I will be playing with two old friends from WoW/WAR, the tougher instances should go much smoother with a balanced group, and hopefully we progress further overall than we did the last time.
Finally, Direct2Drive continues its 5 year anniversary sale, and as part of that I picked up Elven Legacy for $5. It’s a turn based, hex map strategy game from the same studio that made Majesty 2. It’s a little rough in spots, but so far it’s a very challenging and fairly deep strategy game, and for $5 it’s tough not to recommend it to anyone looking for a quick strategy fix. Especially in the wake of Majesty 2’s somewhat easy single player campaign, Elven Legacy will definitely have you re-thinking your moves and restarting maps as you perfect your strategy.