I said yesterday that I’m fine with Aventurine launching Conquer the Seas with some (ok, a ton) of bugs as long as they get fixed within a week or so. It seem the QA community (the paying players) worked overtime, because yesterday a patch was released that corrected many (most?) of the new bugs. I was only online for a short time last night, but I did notice that mobs were scaled back to more reasonable levels (they are still tougher than pre-patch, but not impossible-tough like yesterday) while having their loot increased.
For example, a wildtribe warrior (uber goblin) pre-patch dropped 60 gold and a rank 40 or 50 weapon, plus the small chance of some other random stuff. Last night the same mob was dropping between 150 and 300 gold (the wide range is a welcome change IMO), the same rank 40 or 50 weapon but now with a chance of it being enchanted, and the ‘random stuff’ seems to be dropping more frequently and in slightly larger quantities. The overall end result is that opening a mobs tombstone after you take it down is more interesting thanks to the added randomness, and it sounded like (from clan chat) that overall tougher mobs are now more rewarding, while less mobs (like starter goblins) are worth just as much as they were pre-patch, but now with more randomness as well.
I should have some more time tonight to hopefully see how PvP has changed, as well as checking in on some other mob spawns and doing some general exploring (I was able to loot a raft off a player over the weekend, and look forward to using it). One thing I also need to do is make a trip back to the human starting area and pick up my racial abilities, along with checking out the new barber.
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You don’t actually need to go to the human area.
Your human racial abilities from advanced(?) human (or of course the readers respective race) built guild cities as well.
This is true for every race.
Essentially you can either regain faction (mine is -99 :P) or jump a wall with 1500 gold and a gameplan to get to the two vendors while under fire :)
Human food duration was 500 at the arcanist. Int buff was 1k at the mage guild.
Yea we don’t control a human city, and I want to check out the barber anyway. Good to know about the prices though, and luckily my alignment is +2 atm.