A player by the name of Darwoth recently compiled and posted 20 of his DarkFall clan vault heists (part one here, part two here), including how he did it, the conversations related to the events, and the contents of the clan vaults. As expected, it has caused quite a stir on the forums. (Warning, if you have virgin eyes, some of the language may offend you, fgt*)
Personally I find what Darwoth does very interesting, as it really exposes just how overly-trusting or careless people are, and just how simple the most effective scams can be. While some try to deflect and blame the game for some of this (in particular the now fixed and bannable I/L font abuse), ultimately all of these could have easily been prevented by a simple vent check, and when you are in charge of a bank used by a large group of players, it’s the least you should do. No amount of font changes, clan vault tabs, or whatever else would have stopped Darwoth when he was promoted to the highest rank in a clan only minutes after talking to someone. In those examples, it’s hard to feel sorry for the victim. Shame on the leaders for letting it happen, and shame on the members for placing their trust in such poor leadership. If anything, Darwoth simply expedited the process of such a weak setup collapsing.
The other aspect of all of this is the old “how many people ragequit because of one person”, and how much money Aventurine would have saved if they had just banned Darwoth (which also assumes he would not buy another account, but let’s pretend). My feelings on this are that it’s a foolish argument. If someone ragequits because of a bank heist, I’m guessing they would also ragequit the day their player city gets taken, or the day a powerhouse PvP clan decides to wardec them and make life tough. In short, if you ragequit over losing pixels, you would not have lasted long in DarkFall anyway.
And for a game like DarkFall to continue to thrive and grow, the weak MUST be culled. If every clan/alliance you take a city from ragequits the next day, that has negative impacts on everyone. People are less likely to declare a siege, a sense of ‘doom and gloom’ permeates the community, and wars only last for one round. Hyperion from EU is the perfect example of this. The day things got rough for that alliance, it folded and left a huge void in the world, with many in the community predicting DarkFall’s demise due to the heavy player loss. As we can now see, the downfall of Hyperion simply removed many of the players that were not cut out for DarkFall, and today the alliances that exist on NA1 are (mostly) made up of players who can take a hit, get up, and fight back; and THAT is exactly the type of community you need to make a game like DarkFall work.
* The ‘fgt’ part is an inside joke relating back to this post on KTR.
(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)