An endless war, shaky moral.
As I last left off, I had lost a battle and had my companions captured. Getting them back was priority one, and in one siege I was able to recover all of them, plus add another castle under Nord control. Unfortunately as soon as I left the castle, it was taken by the Rhodoks; the start of a very tiring trend.
With almost every other kingdom having declared war on the Nords, armies were spread thin and cooperation was lacking. While my personal force (100+ men now) was more than enough to strike down almost any army, there was only so much we could do, and every siege included a ‘downtime’ while the engines were built. Usually while I took one castle, two others fell, and multiple times I had to abandon a siege just to save one of my own holdings.
I reasoned the only real progress to be made was to finish off Swadia, as with them eliminated I could afford a ‘rest’ period and simply protect against the other kingdoms. Eliminating Swadia proved rather difficult however. For starters, two of the remaining castles they owned were siege tower-required ones, meaning a very lengthy (40 hours with Eng 6) prep period. In 40 hours a lot of bad things can happen, and if you abandon the siege, the timer resets. Multiple times I would try to get other lords to help me, and while they initially agreed, they always seemed to wander away before the fighting actually happened. I managed to capture one of the two at one point, but whenever I went to siege the other something always came up.
The other worrying thing was that the other Nord lords were losing the war in the east. First Denim was captured, then it’s surrounding castles. This left Uxkhal and my own city of Suno in Nord control. The Veigar cities of Curaw, Khudan, and Reyvadin had also been lost. In essence, things were almost back to square one in terms of territory control, with the major difference being that other nations controlled the north, rather than the Veigar’s themselves.
The backbreaker came when Swadia dropped a siege on Praven. I moved my forces inside the city to defend, yet then the battle finally got underway it was my 112 against 483 Swadians spread across seven different lords. Their first push was crushed, as my archers rained down on the men climbing the ladder, and those who made it up were quickly cut down on the walls. However, as wave after wave kept coming, my archers were slowly picked off the walls (or simply ran out of ammo), and the ladder defenders were getting thinned out. Each time the ladder got cleared, I hoped that was the final wave, yet every time another came, with fresh archers to pepper us and more men to throw against us. Ultimately I was the last man standing, cutting down enemy after enemy until I was surrounded and defeated yet again.
Not only had my companions been captured once again, but Swadia also managed to retake its capital city. At this point the war had broken spirits, and a retreat back to the Nords original home seemed inevitable.
(At this point I retired the character)
I’m sure I could have recovered and continued, but I’ve opted instead to stop here and go all out with the Floris mod pack for the next game. The biggest killer was the lack of diplomatic options and any real way to influence my allies. Once a kingdom reaches a certain size, there is only so much you can do, and without help, it’s very slow going.
The mod pack fixes many of these issues, along with generally expanding the game overall with more items, more/different units, and a host of other additions. This time, rather than joining an existing kingdom, the goal will be to start small and slowly build up wealth and power through mercenary work. Then, when the opportunity presents itself, start my own kingdom and see how that goes. With that in mind I’ll try to stay friendly to all other lords, and only pick on one nation in terms of combat and plunder.
I won’t be doing story-style write-ups, but should something of particular interest happen, I’ll be sure to mention it. This little mini-series has been enjoyable to write however, so perhaps I’ll do another in the future. If I do, I think I’d like to go all out and include more detailed week-to-week progression, along with screenshots and other info. For now though, I’ll just play out the next game and get a feel for what the Floris pack brings.
Great write up. I’ve also noticed that once your kingdom reaches a certain size, the game almost seems to slow down, or become unmanageable.
I’ve had issues getting the Floris Mod pack to work for me. It always seems to cause a crash-to-desktop when I enter or leave a battle.
I’ve had the game crash a bit more with Floris than without, but nothing too terrible. Usually after a crash I can complete whatever caused the crash. The game auto-saves so often that it’s never too terrible.
I will definitely be doing a post about the mod itself after I’ve had some time with it.
downloading the full floris expanded pack today while doing more productive things (I work from home); megaupload seems to be the fastest of the download options for me.
A few of the mods feel almost necessary, especially diplomacy.
The first part of the mod that I don’t like is the renaming of all the units. I’m not a huge history guy, so the names mean nothing to me, and it makes it difficult to view and upgrade units without constantly referring to the unit tree. I’m going to see if I can edit the file myself to return them to more ‘standard’ names. I do like the units themselves and how they use the new items though, so I don’t want to just revert the units back to base M&B:W.
hmm, it just crashes out on me before bringing me to the menu. I’ll try and play with it later.
Fresh M&B and Floris pack is usually an easy answer.
Are you using any other mods? I had to turn down battle tuner from 500 to 300 to avoid crashing as well.
I had loads of problems withe the Floris pack as well. It just kept crashing so I re-loaded and just added the War Commander (not sure the name, cant access the page here) one which allows you to auto-sell, etc.
I’d like to try the blood tweak as well. Which mod specifically improves the diplomacy, does anyone know?
Thanks, btw, for getting me addicted to this one.
The mod itself is called Diplomacy. It’s also a bundle-type deal of some mods.
Odd about the Floris issues though, since it’s install is so simple. Perhaps its a settings thing. Do you have above-average hardware? Because the Floris mod also boosts some of the graphics, at the expense of performance (which if you are pushing already, could lead to crashing?)
Ya, I think my hardware is the issue. Ugrade coming soon however so I will be patient :)
It’s funny to see how people have played that game in different ways. I remember when I played through it a while ago, I didn’t bother with diplomacy at all. My elite force of Swadian knights had all but crushed the Khergit Khan. Of course we were at peace with them, so it made the King mad at me and I was never granted any real estate. In hindsight, a little diplomacy might have helped there.