Go back to WoW.
Edit: But first make sure to go to the Rift forums and complain about it. Your tears sustain me at work, and the stuff being posted is 100% pure gold.
Go back to WoW.
Edit: But first make sure to go to the Rift forums and complain about it. Your tears sustain me at work, and the stuff being posted is 100% pure gold.
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Can I just do one Nelson Muntz “Haw Haw” please?
How many players does a Rift server hold?
Over 1500, though they have not stated what the number is exactly. I’d imagine something similar to WoW, probably a bit higher because WoW sucks at everything.
WoW used to be good for about 2500 players per server, back when I was running the addon to contribute to the WoW census site.
Somebody has to fix this whole shard thing for fantasy MMORPGs. Launch day is just the start of the headaches.
What, you think one server, multiple zone instances, huge lag every day when everyone does their dailies AND more anonymity and dickishness is a good thing?
I’m sorry good sir, but I don’t believe single server tech is the way forward.
Edit: for terrestrial-based MMOs (unless they have a wee population.)
I didn’t say that it had to be single server tech. That was your own inference and I defy you to prove otherwise good sir.
That said, I would not agree that the symptoms you suggest would necessarily follow from a well thought out single server solution, nor do I agree with the in general with the idea that more people are automatically worse, which you seem to suggest with your comment. That logic should steer you clear of MMOs altogether.
Other solutions are possible. Some form of character check-out system, so you are not tied to a specific server might be an option. Works for Club Penguin. And while there are issues to solve in that scenario, they are solvable.
Or maybe character transfers that aren’t cost prohibitive. How about that? We’re talking about a database transaction here, why is that $25-50?
But the state of things today with badly balanced loads (one server has queues while another feels empty) and the whole “I want to play with my friends who are spread over five servers” are serious disincentives to play.
The real solution is to check if someone has a current WoW sub, if yes, deny main server access, only allow “soon to be empty” server access.
Tourist problem 90% solved.
It’s a huge pain day one, no doubt, but then this part becomes a non-issue unless its 2004 and you picked the wrong WoW server, then you are screwed for a month+.
Does make you wonder why tech has not caught up and allowed us to have 10k or whatever servers, considering what EVE has evolved into over the years.
EVE has a lot of dead or empty space which should cut down on server demand.
I’m waiting until 6-10am (GMT ofc) tomorrow to start playing for real, since there’ll (hopefully) be a fair few less people and there won’t be any queues.
Sick of running around trying to steal mobs off jackanapes when my time could be better spent sleeping.
Gigglesnort. Well played, good sir. How many servers do they have up? I want to say War had about 30 on this side of the pond at one point.
They just added 12 more, so up to 40+ now?
Posts demanding low pop servers be merged incoming in approximately 5 weeks!
Reading the forums is hilarious.
After about a two hour wait I got onto Faeblight, made my mage character and played for about an hour. Mrs Bhagpuss, who came in from work a couple of hours after me, was unlucky enough to arrive at character creation just as they announced the server was coming down.
I am now sitting at 39 in the queue to get back in after another 45 minute wait. Curiously, in that time I had two instances of Rift up, made a character on another server and was able to log him in without disrupting my queue on Fayblight.
So, I could be playing right now if I wasn’t being bloody-minded about my choice of server. Never mind – I’ll have no trouble getting on tomorrow when you’ll all be asleep!
Can we get some highlights from the forum?