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Category Archives: Rift
WoW is dead. Long live WoW!
WoW Retail, born Nov 23rd, 2004, has sadly passed away at the age of (almost) 15 on Aug 26th, 2019. Cause of death: WoW Classic. RIP in peace. Ever since WoW Retail become a monster hit sometime around 2005, ‘WoW … Continue reading
PUBG is to 2017 what WoW was to 2004
The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading
Warhammer Online killed the MMO genre
Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading
State of the MMO genre, 2015 edition
First things first, it’s now 2015, and just like in 2014, 2013, and really since the beginning of time, we still haven’t seen an as-successful F2P MMO as we have sub MMOs (WoW/FFXIV/EVE). Until we do, this isn’t a debate. … Continue reading
AA: Trion does its best to ruin a good thing
ArcheAge makes for some rather interesting blogging fodder, and hopefully I can get through the major points and get my point across in a way that makes sense, but no promises, as this might get rambly. Let’s start with the … Continue reading
What happened to all those WoW-babies?
TAGN, in a post about the closing of Vanguard, brings back a theory that was pretty popular around the 2006(ish) timeframe; mainly that those who played WoW would ‘grow up’ to eventually play a ‘real MMO’. Let’s revisit that theory … Continue reading
ESO: If you have played one zone, you have played them all
If you have played one ESO zone, you have played them all. I think the above is the best way to sum up my feelings as of right now for ESO. It’s so simple, and yet I’m having trouble fully … Continue reading
Posted in MMO design, Rift, The Elder Scrolls Online
30 Comments
MMO Future: Understanding old memories
Almost all of the original MMOs worked. UO, EQ1, AC1, DAoC; all of those games had solid populations and growth in their prime. In contrast, most of the recent MMOs (AoC, WAR, LotR, SW:TOR, Aion, Rift, etc) have not. Either … Continue reading
Rift closing in China, Death accountability.
Things are not looking so hot over in Rift-land, including the upcoming closing of Rift China. The mighty MMO 3.0 seems to be falling, and falling fast. I can’t do a real comprehensive “why” analysis because I’ve not played the … Continue reading
Posted in Darkfall Online, EQ2, MMO design, PvP, Rift, SW:TOR, World of Warcraft
16 Comments
The cure for F2P disease is quality
In the comments section from yesterday’s post, Rohirrim raised the issue that with so many failed MMOs being demoted to the F2P minor leagues, gamers today might be weary of jumping on a new game that is sub-based for fear … Continue reading