On vacation right now, so blogging activity might take a little dip for the next week or so. I’ve got a laptop so I should be able to post a bit, but we’ll see.
Azuriel over at Player Vs Auction House makes a very interesting point: even if someone loves sRPGs, but plays anywhere close to the amount MMO players play, they very quickly “run out of content” even if they pick up all the sRPG offering for a given year. Many of them then turn to MMOs.
IMO devs should not be trying to recreate the single player experience with stuff like solo instances and phasing, but instead trying to ease RPG fans into what really makes an MMO great, the massive multiplayer aspect. Soloing should be an option, because even die-hard MMO players sometimes want to just do something quick, but the really good stuff should be multiplayer, be it group content or just a random gathering of players doing something. I have some thoughts on all that, but figured I’d throw the idea out here first with a quick post.