Category Archives: MMO design

EVE: Now with a not-exactly F2P option

The line between a F2P option and an extended/unlimited trial continues to get blurred, this time by EVE Online. In some respects, this new option gives people access to all of the game (high sec, low sec, null, and WH) … Continue reading

Posted in EVE Online, MMO design, RMT, Uncategorized | 9 Comments

“Empires of EVE: A History of the Great Wars of EVE Online” Review

Empires of EVE: A History of the Great Wars of EVE Online by Andrew Groen is a must-read for any MMO fan, even those who have never played EVE Online. I say this because the book does a masterful job … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design | 3 Comments

So a good game sells a lot of copies? Get out of here!

100m+ copies of Minecraft have been sold, and today the game sells 53k+ copies A DAY. Who the hell is still buying Minecraft? And I don’t mean that in a “Minecraft sucks!” way, because it’s a great game/tool, but in … Continue reading

Posted in EVE Online, Final Fantasy XIV, Kickstarter, League of Legends, MMO design, Random, World of Warcraft | 12 Comments

EVE: The hardcore and casual partnership

Too often we talk about hardcore vs casual players in an MMO from a content perspective. Raiding is for the hardcore, the main quest must be casual, form X of PvP is hardcore, form Y is casual, etc. How you … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | 8 Comments

EVE: New player experience, done Goon-right

According to ‘sources‘, 51% of all new EVE player quit within the first 2 hours. I suspect that two hour timeframe is generous, as my guess would be a lot actually quit sooner. If you go into the game totally … Continue reading

Posted in EVE Online, Goons, MMO design | 2 Comments

EVE: If the shoe fits

In two hours I was part of the ‘end-game’ in EVE Online. In two hours and about fifteen minutes, I was pretty mad at myself for waiting this long to return to EVE. I also have a dozen blog posts … Continue reading

Posted in EVE Online, Goons, MMO design | 5 Comments

WoW: Churn and burn

The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading

Posted in MMO design, World of Warcraft | 18 Comments