Category Archives: MMO design

Friday Conspiracy Theory – WoW Classic edition

First, the fact that WoW Classic won’t be out until Summer 2019 is a joke, even by Blizzard ‘soon’ slow ass development standards, but we aren’t here to talk about that. What we are going to talk about is the … Continue reading

Posted in EVE Online, MMO design, Rant, World of Warcraft | 10 Comments

Game difficulty forces you to learn the details

Az has a post up about his recent adventures in Hollow Knight and Dead Cells, two Metroidvania-style games (a style a very much do not enjoy). That post and the one before it sounded, to me, like he was playing … Continue reading

Posted in Combat Systems, MMO design, Random, Rant, World of Warcraft | 6 Comments

EVE: Tales from a war-dec facing CEO

Interesting post over at TAGN about the latest CSM minutes out of EVE, particularly the part about war decs. As someone who has experience in this area as a former CEO of a high-sec corp, I have some thoughts. First … Continue reading

Posted in Combat Systems, EVE Online, Inquisition Clan, MMO design, PvP | 7 Comments

EVE might save the MMO genre

Continuing the conversation started yesterday about the MMO genre, and how I don’t believe its time has passed or that the genre ‘doesn’t work’ anymore, let’s talk about EVE. But first, what do you see when you look at EQ1 … Continue reading

Posted in EQ2, EVE Online, MMO design, World of Warcraft | 6 Comments

The MMO genre isn’t dead, its just lacking good MMOs

I’m of the firm believe that the MMO genre is struggling primarily because there hasn’t been a good MMO released in years (insert “since EVE” or “since Darkfall” joke here). The struggle isn’t about gamer tastes changing to loves MOBA … Continue reading

Posted in Kickstarter, MMO design, Rant | 6 Comments

I called Skyrim UI devs child-raping Hitlers once.

I wasn’t going to post about this, but between the lack of any posting here, and how this snowball down shit mountain continues to roll, here we go. Buckle up because a few snowflakes are going to melt in the … Continue reading

Posted in Blogroll, Guild Wars, Mass Media, MMO design, Rant | 2 Comments

EVE: Instanced battles would mean a lot more headlines for the game

I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention. For most of EVE’s history, the big events have always … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 7 Comments