Category Archives: MMO design

I called Skyrim UI devs child-raping Hitlers once.

I wasn’t going to post about this, but between the lack of any posting here, and how this snowball down shit mountain continues to roll, here we go. Buckle up because a few snowflakes are going to melt in the … Continue reading

Posted in Blogroll, Guild Wars, Mass Media, MMO design, Rant | 2 Comments

EVE: Instanced battles would mean a lot more headlines for the game

I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention. For most of EVE’s history, the big events have always … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 7 Comments

Instanced Battles work great in LiF, would they work in EVE?

If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 15 Comments

Should we expect an MMO to last forever?

Going on day 3 without power thanks to the recent snowstorm, good times. Spent the first night at the house, but once the temp dropped below 50, it was time to go. Luckily my parents’ house has power, and they … Continue reading

Posted in crafting, EVE Online, Housing, Life is Feudal, MMO design, World of Warcraft | 6 Comments

LiF: Guild report Feb 28th 2018

Our guild went from having not nearly enough wood, to cutting down so many of our matured trees that we didn’t know what to do with all the logs. It’s honestly a pretty common pattern in LiF, where one minute … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design | 2 Comments

LiF: Guild update Feb 14th 2018

In a game with a long grind and a slower pace, why is so much happening so quickly?! Last update I talked about our local enemies gondor. Well now we are at peace with gondor, because our allies Revenant was … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design, PvP

Lif: Guild report Feb 8th 2018

We are no longer just farmers! In my last update I talked about our new conflict with the Chinese guild gondor. The big takeaway was that at the time of the war declaration, we were not ready to fight. We … Continue reading

Posted in Inquisition Clan, Life is Feudal, MMO design, PvP | 7 Comments