Category Archives: MMO design

EVE: Off to war we go

When Dear Leader speaks, especially for a war deployment, our numbers in local were great than local in Jita. Seems our ‘dead’ or ‘defeated’ alliance still has a little bit of life left in it… So we are off to … Continue reading

Posted in EVE Online, Goons, MMO design | 6 Comments

Mobile games and ‘real’ games

Az over on his blog contemplates his time spend playing Clash Royale vs his time spend playing FFXIV. My gaming time split is somewhat similar overall I think, were I’d say 50% of it is mobile games now (Clash of … Continue reading

Posted in Clash of Clans, Clash Royale, iPhone, MMO design | 4 Comments

Poor, dumb, and maybe corrupt

Some high quality posting from Gevlon going on right now related to his favorite tinfoil hat: everything is corrupt! It starting with his theory that the only reason anyone works in the gaming industry is because they are corrupt and … Continue reading

Posted in EVE Online, Goons, League of Legends, MMO design, Random, Rant, RMT, World of Warcraft | 13 Comments

LotRO: Still a dumpster

On a whim I fired up LotRO, which was a mistake. I’m not sure the last time I played LotRO, but it’s been a while, perhaps as far back as the F2P change. My history with LotRO is that initially … Continue reading

Posted in Lord of the Rings Online, MMO design, Rant | 6 Comments

In case you needed a reminder why devs and the sane laugh at Gevlon

This is overall a pretty funny post, and gets better in the comments section. Dear devs, how many players do you think you would have in your MMO if you follow this logic: I farmed 8 hours yesterday evening in … Continue reading

Posted in MMO design, Random, Rant | 10 Comments

Short burst gaming

I got 61 hours out of Dying Light, and at a cost of about $25, that was a good purchase in terms of gaming value. I got 9 hours out of Convoy, and at a cost of $3.50, that was … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, MMO design, Random, Rant, Steam Stuff | 3 Comments

WoW is gankbox, EVE is not

And the gankbox discussion continues. What I find most interesting about all of this is that it reveals just how little most people understand about MMO design, or even what they themselves want in an MMO. Let’s talk about the … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Mass Media, MMO design, PvP, Rant, Ultima Online, World of Warcraft | 8 Comments