Category Archives: MMO design

WoW Classic: The gentle nudge towards being social

WoW Classic beta has started, and people are posting about it. This post from Rohan, who’s blog I can’t comment on without jumping through a dozen hoops thanks to the Blogger platform, highlights a major reason why I think overall … Continue reading

Posted in Blogroll, MMO design, World of Warcraft | 4 Comments

Potential return to Life is Feudal MMO?

Quick note: We might be heading back to Life is Feudal MMO. The game recently released a major update, which among other things includes a new massive map (everyone on basically one ‘server’ ala EVE), offline training (EVE), vulnerability windows … Continue reading

Posted in Inquisition Clan, Life is Feudal, MMO design, Uncategorized | 6 Comments

Blizzard confirms that Blizzard stinks now

It took longer than I expected, but Blizzard has announced that Heroes of the Storm’s days are numbered. I’m sure all three current players are very disappointed. The news is significant for one major reason; this is the first time … Continue reading

Posted in DoTA, EQ2, League of Legends, Mass Media, MMO design, Rant, SOE being SOE, World of Warcraft | 16 Comments

Friday Conspiracy Theory – WoW Classic edition

First, the fact that WoW Classic won’t be out until Summer 2019 is a joke, even by Blizzard ‘soon’ slow ass development standards, but we aren’t here to talk about that. What we are going to talk about is the … Continue reading

Posted in EVE Online, MMO design, Rant, World of Warcraft | 10 Comments

Game difficulty forces you to learn the details

Az has a post up about his recent adventures in Hollow Knight and Dead Cells, two Metroidvania-style games (a style a very much do not enjoy). That post and the one before it sounded, to me, like he was playing … Continue reading

Posted in Combat Systems, MMO design, Random, Rant, World of Warcraft | 6 Comments

EVE: Tales from a war-dec facing CEO

Interesting post over at TAGN about the latest CSM minutes out of EVE, particularly the part about war decs. As someone who has experience in this area as a former CEO of a high-sec corp, I have some thoughts. First … Continue reading

Posted in Combat Systems, EVE Online, Inquisition Clan, MMO design, PvP | 7 Comments

EVE might save the MMO genre

Continuing the conversation started yesterday about the MMO genre, and how I don’t believe its time has passed or that the genre ‘doesn’t work’ anymore, let’s talk about EVE. But first, what do you see when you look at EQ1 … Continue reading

Posted in EQ2, EVE Online, MMO design, World of Warcraft | 6 Comments