EVE: Dying to one ship at a time

Quick little EVE note for today: Now that we are getting better/faster at clearing out our WH, we have time to do other activities. The two immediate options available to use are invade other WHs, or look for trouble out in low-sec. This is a quick story about the latter.

We had a fleet of six ships + alt scouts sitting in a somewhat high-traffic lowsec system. A Navy Tempest jumped into our crew, with two other Tempests quickly following. Initially we had only one Hurricane engage the first Tempest to see if it would fight back or jump into the gate. We had our other pilots on the other side waiting. The Tempest, now along with his two friends, fired back and forced the Hurricane to warp off. All of our guys but one (me) jumped in to continue the fight. I waited in case someone jumped.

We lost the fight.

Due to jumping in and inexperience, we were all within neut range, and the Tempests had that in spades. One by one our ships were neuted out, and with defenses off, popped. We got the Navy Tempest into structure, but ran out of ships/dps before it died.

Despite the loss, the whole engagement was enjoyable from a PvP perspective, and it was certainly educational. As we engage various ships, we will learn what they try to do and how to counter it. It is here that EVE’s learning curve of doom strikes, as the huge variety of ships and fittings means we will be learning for a LONG time. But that’s half the fun!

About SynCaine

Former hardcore raider turned casual gamer.
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3 Responses to EVE: Dying to one ship at a time

  1. dsj says:

    Definitely a “pull range” situation.

    • Rynnik says:

      Or get on top of them with passive armour canes. Tempest’s have very decent range projection with relatively bad tracking so they want you outside of that heavy neut range. TDs really mess them up and the extra tackle on armour canes would have served you very well in that case.

  2. kalex716 says:

    Nice post.

    Most people don’t like to talk about when things go terribly wrong. Nevertheless, every pilot in EVE has stories where they formulate the odds of a scenario, go for it, and fail.

    Lessons are learned, and Captain Hindsights will swear they’d never make the same mistakes, or tell you you should have never fitted X because it matches up so poorly against Y.

    But real EVE players, know, Sh$# happens.

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