Category Archives: PvP

LiF: Guild update Feb 14th 2018

In a game with a long grind and a slower pace, why is so much happening so quickly?! Last update I talked about our local enemies gondor. Well now we are at peace with gondor, because our allies Revenant was … Continue reading

Posted in crafting, Inquisition Clan, Life is Feudal, MMO design, PvP | Leave a comment

Lif: Guild report Feb 8th 2018

We are no longer just farmers! In my last update I talked about our new conflict with the Chinese guild gondor. The big takeaway was that at the time of the war declaration, we were not ready to fight. We … Continue reading

Posted in Inquisition Clan, Life is Feudal, MMO design, PvP | 7 Comments

Rigging, lockboxes, and all the innocent children!

The topic of lockboxes and matchmaking rigging is making its way around the blog world of late, so lets pile on another post to the fire. I’ll use Az’s post about it as a starting point, because I think it … Continue reading

Posted in ARK, Camelot Unchained, Clash of Clans, Clash Royale, Crowfall, League of Legends, MMO design, PUBG, PvP, Rant, RMT, Star Citizen, SW:TOR, World of Warcraft | 19 Comments

PUBG is to 2017 what WoW was to 2004

The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading

Posted in Combat Systems, Darkfall Online, EQ2, EVE Online, Inquisition Clan, League of Legends, Lord of the Rings Online, Mass Media, MMO design, PvP, Rift, SOE being SOE, SW:TOR, Tobold being Wrong, Warhammer Online, World of Warcraft | 2 Comments

WoW is gankbox, EVE is not

And the gankbox discussion continues. What I find most interesting about all of this is that it reveals just how little most people understand about MMO design, or even what they themselves want in an MMO. Let’s talk about the … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Mass Media, MMO design, PvP, Rant, Ultima Online, World of Warcraft | 8 Comments

The Division, Grim Dawn, and mobile games

A random collection of thoughts about games, here goes. The Division was free last weekend on Steam, and I played it for about an hour. It was… fine? Good graphics and setting, but I failed to really see the point … Continue reading

Posted in Boom Beach, Clash of Clans, Clash Royale, EVE Online, Goons, PvP, Random, Uncategorized | 11 Comments

EVE: War in Catch, production at home

We are in a war again in EVE, and as usual TAGN will likely cover the major events far better than I will here. But war, war is always fun in EVE, and we are fully deployed and kicking ass. … Continue reading

Posted in EVE Online, Goons, PvP | 5 Comments