Category Archives: PvP

New Blizzard should rename themselves Daybreak 2.0

The story of New Blizzard screwing with WoW Classic continues, but first a recap. New Blizzard starts with a comically low number of services for Classic prior to name reservation, which meant that any planning guilds did prior to this … Continue reading

Posted in PvP, Rant, World of Warcraft | 3 Comments

LoL TFT: Diamond Rank achieved

Back in July I posted that I hit Gold rank in Teamfight Tactics. This post is about me moving into Diamond, the rank above Plat, which is above Gold. According to this site, that puts me just about in the … Continue reading

Posted in League of Legends, PvP, Site update

EVE: Tales from a war-dec facing CEO

Interesting post over at TAGN about the latest CSM minutes out of EVE, particularly the part about war decs. As someone who has experience in this area as a former CEO of a high-sec corp, I have some thoughts. First … Continue reading

Posted in Combat Systems, EVE Online, Inquisition Clan, MMO design, PvP | 7 Comments

CR: Clan wars are here, and they are awesome

Clan Wars have been added to Clash Royale, and based on our first three wars, I love the addition. It does so much right, brings to light what CR does well overall, and adds a bit of much-needed weight to … Continue reading

Posted in Clash Royale, Inquisition Clan, PvP | 4 Comments

LiF MMO: Fighting with gondor continues!

Our regular fighting with gondor continues, and continues to be very entertaining. Every judgement hour (Sat at 10pm EST) they show up, and the last two weeks, thanks to a combinate of lower turnout on our end, and a few … Continue reading

Posted in Housing, Inquisition Clan, Life is Feudal, PvP | 3 Comments

EVE: Instanced battles would mean a lot more headlines for the game

I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention. For most of EVE’s history, the big events have always … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 7 Comments

Instanced Battles work great in LiF, would they work in EVE?

If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 15 Comments