Another fun read about the early days of UO. I could read one of these every day forever.
Funny that UO in alpha had more dynamic content than the, um, ‘mass market’ MMOs of today. Strange lack of dynamic centaurs though, but that part of the MMO formula was only recently ‘fixed’.
Truly art comes from adversity. They had the passion to stick with it in the midst of all these real life challenges. Perhaps there is something to be learned there.
“But one year later, when beta 1 was shown at E3 1997, the game didn’t have much in the way of AI. So, to fake it, developers back home were actually playing the NPCs live.”
that’s fucking awesome!