My guess is most of you did not catch MJ from Massively live streaming a little over an hour of her DF:UW experience a few days ago. It’s not exactly appointment viewing given the length, but it’s actually rather interesting from a “my god, that’s how people approach this game” perspective.
In terms of attitude I think MJ is in a good place. She knows she is playing something a bit out of her league, but rather than just slogging through it she is making the most of her time and actually going out and finding the fun. I think way too many gamers today just stand still and expect the fun to find them, and that’s just not how something like DF:UW works, so good on her for that.
But yikes is she bad. And I don’t just mean “lulz that aim” bad, but just from a basic gaming standpoint bad. When fighting ogres she continually uses exploding arrow at point blank range, hurting herself. Now yes, in most MMOs you can’t hurt yourself with your own AOE, so it’s forgivable to initially make the mistake. But not noticing you are taking damage after the 10th time? Or even picking up on the fact that the ‘hit sound’ when you land a shot is exactly that and tells you whether you connected or not (during the video she assumes she missed a few times, even though the ‘hit’ sound played). It makes me wonder if she is the exception, or a representative of the average gamer?
Learning how to play the game aside (and she will hopefully learn a lot once she joins a clan), it was also interesting to see how she viewed different situations. At one point a party member spawns a mount for her to ride, but she misses that in chat (forgivable given DF:UW chat system), and spends a few minutes wondering if she should take the mount or not, as perhaps a potential thief might dance back and forth deciding whether to steal something. It’s a funny situation, given how common mounts are and that you can, of course, always get off and give the mount to someone else.
The same goes for looting items and such. She loots a few pieces of gear off the ogres, yet does not equip them. Even the bows she receives from her party members she does not correctly equip until (accidentally) later. Small things, but again an interesting look into how others play the game. From a dev’s perspective, do you try to help someone like MJ have an easier time with the game, or do you go to the other extreme and address top 5% player concerns about class balance and UI micro-tweaking? In many ways it’s an impossible decision.
Between the actions in the video and MJs commentary on them, I think the biggest thing the video shows is just how different DF:UW is compared to what many view as a ‘normal’ MMO (WoW basically). And I don’t mean different on the large scale, like full loot PvP and such, but the thousands of little things that add up. As someone who has been around such games for many years, a lot of the differences in DF:UW are normal to me, and hence I have troubling seeing how anyone could look at some of the details and come to the wrong conclusion. MJ’s video did a really good job of bringing such things to the forefront for me.
Looking forward to see the progress she makes once she has some clan support. Should be interesting, and a great example of why joining a clan in DF:UW is a basic requirement for anyone new to the game.