I picked up Castle Story off Steam because :Steam Sale:, and while the game itself is not really worth your time, it has provided today’s blog content, so we have that going for us.
Castle Story is a voxel-based “build stuff” game. In this case, you might think the ‘stuff’ would be a castle, but nope, in reality you build a tower defense-like maze to impede the monsters and give your archers time to shoot. A tower defense game with two weapons (archers and warriors) and one enemy is about as fun as it sounds.
And listen, if you want to write all of that off because its early release or alpha or whatever we are calling this stuff today, fine. I’ll get back to Castle Story in ten years when it’s ‘done’. I’m sure it will be totally awesome at that point. :wanking hand motion here:
That’s not really the point here though. Voxels are. If the voxel fad is not over by the time some of the upcoming voxel games get released, please come back here and laugh at me, because my god is this fad overrated. Is it cute tech? Sure. Is it neat the first time you see it? I guess. Does it really matter about an hour into the game? Hell no.
So combine the voxel hype with my entire cynicism with the “build stuff” as a game itself thing, and if you didn’t see this pointing back to EQNL, you must be new here.
Honestly, if you want an alpha preview of EQNL, get Castle Story, play in sandbox (just build) mode, and get back to me. Or just recall how awesome you thought Minecraft was the first few hours, how ok it was later, and how easy it was to just walk away from it. Castle Story is a bad Minecraft + voxels. I think, at best, EQNL is going to be a better Minecraft + voxels, expect this is SOE we are talking about so they are going to SOE it and it will end up being a crappier copy of Minecraft like EQ2 was a crappier copy of EQ1 vs what Blizzard did with WoW in terms of an EQ1 clone.