Dungeon Boss – Grind the game, not the UI

Dungeon Boss continues to impress and entertain me, so if you haven’t already, pick it up and lets be ‘friends’.

I mentioned before about the honesty of the games ‘grind’ (air quote because for many grind is a bad word, for me what a lot of people call grind is just gameplay you repeat but still enjoy. If you didn’t enjoy it you wouldn’t ‘grind’ it, you’d quit). Today I want to talk about how DB makes the grind more enjoyable.

It’s mostly little things, like when you complete a dungeon the UI already has a ‘run that dungeon again’ button, recognizing the fact that you are very likely to want to run that again if you didn’t get the drop you wanted. The grind part is the RNG with getting hero tokens or upgrade pieces, but the grind part would be more annoying without that ‘repeat’ button.

Another nice/smart UI piece is that in the hero info screen, you can find out which dungeon drops that heroes tokens or upgrade pieces, and then go directly into any of those dungeons. That makes farming specific pieces to upgrade a specific hero much easier, which is a big deal when your hero roster goes to 20+ heroes. Your daily quest log also has this functionality; with a button to take you to the areas you need to farm to finish those quests.

Likely a post for another day, but the games depth is starting to take shape for me. Initially you will just use whatever heroes you get, and ‘team composition’ won’t really be a factor, but I think once you have a fuller roster and more evolutions, combos will come into play and some additional min/maxing will happen. Looking forward to that.

Programming note: We have spots open in our Boom Beach group (Hardcore Casual) and the Clash of Clans… clan (Supreme Cream!). Mention the blog when you apply so I don’t confuse you with some rando.

About SynCaine

Former hardcore raider turned casual gamer.
This entry was posted in iPhone, Random. Bookmark the permalink.