Speaking of getting good, ranked queue is finally out in TFT, and I’ve been climbing my way up ever so slowly. I needed ranked play because without it, you don’t know if the strategic changes you are making are working or if you just happen to be matched up with derps for a few games. And with a game as new as TFT, the meta shifts have been swift so far, even between balance patches. Initially the go-to was to save up and leverage interest from having 50+ gold asap, but more recently being hyper-aggressive and winning early has dominated. Next week it might change again to something else.
Personally, for a minute I was on a hot streak focusing on a team of gunslingers and blademasters, who have a natural overlap with pirates. But with the popularity of assassin/ninja teams, along with glacial teams using Volly as a hypercarry, that hasn’t been working out too great unless I roll into the key champions early, and also get the key items to make it all work.
Realistically the way to improve is to become comfortable with changing up your strategy, and doing it fast. You SHOULDN’T go into a game aiming for a certain setup, but rather making the best of what the game gives you. Yet even identify WHAT the game is giving you can be tough, let alone changing things up based on what the game gives you and on what others are building. It’s a lot to compute in the short time between rounds, but that quick-thinking is part of what makes the game fun IMO.