Category Archives: League of Legends

LoL TFT: Man I suck, oh wait I’m awesome!

Tonight we sit in a queue to play WoW Classic, but today I want to talk about the roller coast ride I just went on with LoL TFT Ranked play. It started at around 80 points into Plat 3, the … Continue reading

Posted in League of Legends, PUBG, World of Warcraft

LoL TFT: Gold rank and beyond

Quick Team Fight Tactics progress update: I hit gold recently and am now in Gold 2, with the expectation of hitting Plat ‘soon’. I’m also still very much enjoying the game, as my ‘games played’ clearly shows. As I mentioned … Continue reading

Posted in League of Legends | 2 Comments

LoL TFT: Ranked mode is here, as others derp about

First, surprise surprise that the olds and the bads are playing the derpy inferior version of Auto-Battlers. Get gud nubs! Meet me in the REAL game if you have the balls! Speaking of getting good, ranked queue is finally out … Continue reading

Posted in Blogroll, League of Legends | 3 Comments

LoL: Teamfight Tactics is my new addiction

Riot recently released their version of an auto-battler game (the genre I believe started somewhat recently as a mod for DOTA2, called Autochess), and I have been playing it like crazy. It incredibly addicting, even in its early, still flawed … Continue reading

Posted in Combat Systems, League of Legends, Review

What I’m playing, May 31st 2019

Gaming update time. First up I finally hit Gold in League of Legends. It took a lot longer than I expected (170 games), in some parts because I derped around on different champions for a while until I ‘got serious’ … Continue reading

Posted in Civilization Series, League of Legends, PUBG, Random, Site update | 4 Comments

Season Passes are the new hotness, and I’m OK with that

I’ve always been a fan of the subscription model vs cash shops in games. Back in the day this conversation was limited to MMOs, but today basically everything uses some hybrid model, either starting with F2P or a box+shop/dlc. It’s … Continue reading

Posted in Clash of Clans, League of Legends, PUBG, Rant, RMT | 9 Comments

Working ranked systems keep you at a 50% winrate

I’ve written in the past about climbing the ranks in League of Legends, and how ELO hell is both a myth and a reality. What that post didn’t really talk about is win rates, and how any game with a … Continue reading

Posted in Combat Systems, League of Legends, Uncategorized | 7 Comments