A few more thoughts on Outer Worlds as I continue to play it:
To start, I’m still very much enjoying it overall. It’s not flawless, but has far more good than bad, and even the bad isn’t ‘oh god this is terrible’ bad.
Dialog and voice acting are fantastic, for example. I truly enjoy talking to new characters, and the game has some of the best companions I’ve seen in a long time from a personality perspective. The way companions interact is also great, and may be one of the main drivers to play the game again, just to see how different companions react to different situations/choices.
Quests and their objectives are generally above-average, and some truly stand out. No spoilers, but so far most quests have been pretty logical, with some nice surprises worked in. Also so far everything has ‘fit’, without anything seeming to exist simply to be a quest objective. If you dig into the details of an area, most things are explained in a way that makes sense (for the setting).
The big downside so far has been the difficulty; the game is REALLY easy on normal. So easy that it feels like weapon/armor selection doesn’t matter, which stinks because weapon and armor customization options are very high. But if a less effective weapon still gets the job done, it doesn’t feel rewarding or smart to tinker with things and make sure you are playing optimally. I wonder if things would feel more ‘right’ on the hard setting. The highest setting changes a lot of the rules (the usual ‘survival’ stuff like needing to sleep and eat), and I’m not interested in that, but maybe just on hard things would feel a little more challenging.
Back to the good, I’ve yet to run into any technical issues such as crashing or broken quests. Considering the state a game like Fallout or Elder Scrolls ships in, that’s a big plus. To be fair Outer Worlds is far less… worldly than those games, but still.
Still baffled that you can play this game for a dollar via Game Pass, but it’s a hell of a value at that price!