Anet is selling that once you hit 80, you can still go back to all areas of the game and enjoy the content as intended because you scale down to it. I’m not buying that.
For starters you have more skills and abilities as an 80 downscaled than you do when playing the content at the ‘correct’ level. That would not be a major issue if having more skills/abilities did not make you directly more powerful, but in GW2 it does. The fact that your gear will also be better tuned (no toughness stats on an lvl 80 caster for example) will make an impact.
But all of the above would not be a huge factor if the game tuned you down to the average level of the content. Sadly it does not. It puts you at the max level, which makes things rather easy. This is great for those who are looking to steamroll their way to 80, or for those who enjoy faceroll content in general, but if I’m expected to play the content for the content itself, not for progression/advancement reasons, faceroll is a bad difficulty setting.
The saddest part is that, at level, the content in GW2 is not insultingly easy like in most themeparks (from what I’ve seen so far anyway). It’s not ‘hard’, but it will keep you awake and occasionally make you think about what skills you are mashing. I’ve actually managed to die a few times (of course there is basically no death penalty, but baby steps).
It would be nice if you could select the level you scale down to, so those who want to faceroll could always run around at the max for that area, while others could elect to drop to the average, or even a level or two below that. Hey, maybe they could sell me that in the item shop…