My rogue is wearing a massive armor set, mainly because the chest has a +15% backstab bonus and other rogue-friendly stats. It looks badass as well (warden set) That seems odd, but even more odd is the fact that I can still get off most of my abilities during combat before I run out of stamina. Medium and light armor just seems very, very inferior to heavy and massive, and even wearing that massive set my rogue feels a little ‘squishy’ (he should of course, just saying).
I’ve found a total of two usable robes for Morigan, both story-related drops. Is the game short on caster drops overall, or is this just because my main is a rogue? Similar story for caster weapons, Morigan has been using the same rank7 staff for most of the adventure. If you play a mage as your main, are your choices as limited?
I’ve used swords almost exclusively the entire time for both my rogue and Alister. Is the armor penetration of axes/maces that big a factor, or are swords really as OP as they seem by comparison? I’ve also found far more special swords than any other weapon, so even if I wanted to use maces or axes, I would only be able to do so at the expense of performance.
In a second play through, does everything restart, or are things like specializations already opened for you? Are the specialization books you can buy from merchants different based on your class? I’d like to specialize right at level 7 and play more of a focused character sooner. At level 17 with two specializes right now, it has more of a min/max feel than a roleplaying aspect.
For anyone who has played a significant way into a second+ playthrough, just how different does the game play out based on your origin and choices? Do the differences only apply to the immediate situation and some ‘final’ impact, or is it more game-changing than that?