Just “more of the same” coming to EVE

I can see the bullet list on the back of the (digital) box now:

  • More quests!
  • New playable race!
  • All new epic mounts!
  • 30 minute solo dungeons!
  • Enabling lag-free 1000+ vs 1000+ battles with the use of time-warp-future-magic!

Yea no big deal, just time-warp-future-magic.

Pretty much the same stuff every other MMO is doing. One company is pushing the genre ‘forward’ with phasing, another with time dilation, yet another with solo dungeons. Getting really hard to keep who is who straight around here. Wish someone would do something different already. Push some boundaries, advance the genre, don’t just accept the norms, stop feeding players bullshit about 50v50 battles being technically impossible, etc.

You know, crazy stuff like that.

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About SynCaine

Former hardcore raider turned casual gamer.
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20 Responses to Just “more of the same” coming to EVE

  1. Stabs's avatar Stabs says:

    I’m probably being very dense but I don’t get where this comes from.

    This time dilation thingy is something to do with lag (which pretty much only affects big nullsec pvp).

    How did you get from that to new epic mounts?

  2. saucelah's avatar saucelah says:

    Stabs isn’t alone — I’m not sure what this is all about either.

    I’ve always thought CCP has done more than any other game company to allow large scale battles. Even though they constantly raise the bar, corps just keep pushing at the physical limits of the server.

    Time dilation, to me, seems a clever way to deal with the problem. I don’t think it will replace their constant quest to allow more players without lag, but it will be there as a solution wherever they place the bar.

    Let’s say tomorrow they announce the servers can now handle 1000 v 1000 battles without lag. Well, if a corp manages to bring 1200, time dilation will kick in. I see it as CCP’s way of saying “Bring it!” of letting the players bring as many ships as they want rather than place arbitrary limits. I think that’s pretty cool.

  3. Serpentine Logic's avatar Serpentine Logic says:

    Time dilation isn’t about “bigger fights without overloading the server”.

    It’s about “fairer fights when the server does get overloaded.”

  4. Rebecca's avatar Rebecca says:

    I’m reading this as saying that all the bullshit coming from other companies is same old same old while EVE *is* doing crazy new “future-magic”

  5. Unknown's avatar Lalonde says:

    Question, SynCaine. Where does CCP rank on the list of MMO companies to which you’ve given the most money?

  6. Azuriel's avatar Azuriel says:

    First, yeah, pretty sure he was being sarcastic.

    Second, the irony is that should EVE get the attention (e.g. subs) “it deserves,” that would actually destroy the uniqueness of the one-shard structure as player lag is not a battle that can be won.

    Finally, I find it amusing that adding a multi-second (or more?) delay to being instantly destroyed by focus-fire is considered “moving the genre forward” at all. But hey, different strokes.

    • SynCaine's avatar SynCaine says:

      That’s the funny part about CCP compared to, say, Blizzard.

      When Blizzard got more resources (millions of subs), they pumped out LESS content, and of (arguably) lower quality. They certainly did nothing to push the genre forward.

      The more funds CCP gets, the further they push things. If they had 1m+ subs, would you really be surprised if they advanced things enough to get 2000v2000 battles working? To get 5000 people in Jita working?

      I wouldn’t.

  7. Jehangir's avatar Bronte says:

    “When Blizzard got more resources (millions of subs), they pumped out LESS content, and of (arguably) lower quality. They certainly did nothing to push the genre forward.”

    I tear Blizzard a new one on a daily basis. But I think it is a bit of an overstatement to claim that they have done nothing to push the genre forward. Yes phasing might be a cheap parlor trick, but it works and has its own merit. They also created the cross-game ID system, as well as cross-server dungeon and raid grouping. They are small steps, but at least better than the endless stream of WoW copies that continue to infest the market.

    • Beerhead's avatar Beerhead says:

      Most would argue that cross server dungeons and raiding didn’t push the genre forward but made it take 2 steps back.

      • SynCaine's avatar SynCaine says:

        Phasing (the way Blizz uses it) also makes it more difficult to group with others, along with being a solo-hero-enhancer. Could it be used to further the MMO genre? Yup. Is Blizzard doing that? Nope.

        Oh and you left of RealID. They did try (and will eventually) bring us that wonder if innovation. RL PvP coming to a neighborhood near you!

  8. n0th's avatar n0th says:

    Your euphorical posting about eve does reveal that you havent been involved with the game for at least 2 years, and only played casually when you did.

    Otherwise you’d know that content-wise nothing worth mentioning has happened since dominion which was in 2009.
    We’ve got planetary interaction aka spaceville which is a boring clickfest, we’ve got moar PvE (incursions) and now we’ve got “the door”+ item shop aka captains quarters.

    Large areas of todays eve nullsec are infested with bots farming ISK for RMT.
    This together with the current supercap (im)balance reduces 0.0 ~impact pvp~ aka sov warfare (which all of the spectators like to read about at evenews and kugu) to grinding down structures.

    Sure there is no alternative in todays MMO landscape, and personally i have a lot of fun in eve (being part of a small/midscale roaming NPC 0.0 alliance), but its far from perfect and decisions in CCPs upper management are worrying to say the least.

    • SynCaine's avatar SynCaine says:

      Correct on all fronts, since 2008 I’ve only played casually, (although I would argue incursions are pretty cool), but even with the less-than-stellar support of FiS, EVE still chugs along. And CCP sounds like they are moving away from the ‘add other fluff’ stuff and returning to focus on FiS. How they deliver we will see, but they have a pretty decent track record so far IMO.

      • Serpentine Logic's avatar Serpentine Logic says:

        Confirming that incursions are good, clean, competitive PvE with an ‘Eve’ flavour*

        * i.e. there’s still a non-zero possibility of being jumped in your shiny ship by a suicide gang with attached hauler wing to loot your wreckage.

    • Rebecca's avatar Rebecca says:

      I’ve played eve for 5 years. Even with all the balance issues and lack of new ‘good’ content from CCP, it doesn’t matter. Players are creating new content all the time. That’s the advantage of a real sandbox. The devs just have to keep things running and hopefully not fuck them up too much. The players will create the content after that. And that’ still happening. Every day.

  9. n0th's avatar n0th says:

    Actually, while i’m normally really sceptical acout what CCP says this announcement:

    http://www.eveonline.com/devblog.asp?a=blog&nbid=2428

    sounds beyond awesome.

    CCP upper management actually caring about ~spaceships~ again? i want to believe…

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