Last night I opted to pick up parts for my Drake in EVE (hey it only took about two hours…) rather than join my buddies for some Dungeon Defenders, which I think says more about Dungeon Defenders than EVE. Actually I know it does. Zubon over at KTR talks about the recent ‘balance’ changes to DD, and to reiterate my comment from over there, the notes just highlight how utterly broken DD is.
What DD should be is a four-player co-op tower defense game where proper usage of all four classes and solid strategy wins.
What DD really plays like: squire sets up towers, everyone else repairs them for 90 minutes.
It’s a really fun game…
Honestly the only difference between the Insane (fitting huh)Halloween map in DD and flying to a dozen stations in EVE is that after I play EVE, I don’t have a kaleidoscope-driven headache. Oh and that once the task is complete, I have something fun to look forward to rather than MORE kaleidoscope-driven headaches.
I only mention this because DD should be a fun game. It’s not hard to see how either. Maybe make all the classes useful? Maybe share XP for monster kills? Maybe make more than one strategy viable? No 90 minute+ maps? Maps that require more thinking than running/repairing?
I don’t know, I’m just a blogger with yet another goal in EVE (epic story arc, hence the Drake for lvl 3 missions to build up rep with the Corp that gives it).
Courier contracts – more convenient than you think.
#1 question to ask yourself before doing anything in EVE:
“Is this worth my time?”
A courier courier contract set up while you do missions or something would probably have been a lot more profitable.
It’s funny, last night I was looking into running courier contracts (never done them before), and today someone suggests the opposite. Only in EVE man, only in EVE.
It’s just another example of the trade-off between money and convenience. What’s unique compared to other games is that it’s a transaction between you and other players instead of between you and the game developer.
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