Better PvP experience: WAR’s RvR near release, or GW2’s WvW?
Instinctively I wanted to say GW2, because lulz WAR, but I spent a hell of a lot more time in WAR’s RvR than I did in GW2’s WvW. The same goes for the guilds I played with. That’s hard to ignore.
Then it comes down to which is more flawed. I think GW2 gets more of the little things right, like siege equipment and zone layout, but WAR gets more of the big picture stuff right, like PvP actually going somewhere, and you actually going someplace with it. I’d say which has the better combat system is a tossup. GW2 has better skill balance, but has the silly invuln-dodge mechanic and basically no itemization (far too easy to get BiS everything just by visiting the AH), while WAR had massive CC issues but felt like you could do more with a well-balanced group, and not all skills in that game blended into one giant blah of AoE.
I bring this up because Keen mentioned the two in his post about TESO, where he too makes the assumption that GW2 WvW was better than WAR’s RvR, and I’m just not sure it’s that cut and dry.
Either way, both models ultimately pale in comparison to MMOs that get/got PvP right (EVE/DF/DAoC/SB/AC-DT/UO), and to Keen’s point, I don’t expect TESO to rise much higher (if at all) above that lowly set bar of GW2/WAR ‘PvP’. :queue “lowered expectations” theme song: