Category Archives: Warhammer Online

The MMO genre really has been terrible for a long time

TAGN has a post about the PC Gamer 50 most important PC games, which includes five MMOs (UO, EQ, EVE, WoW, Second Life). As noted in his post, all those MMOs came out prior to 2004, which basically tells you … Continue reading

Posted in Guild Wars, MMO design, Rant, Uncategorized, Warhammer Online, World of Warcraft | 9 Comments

Warhammer Online killed the MMO genre

Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading

Posted in Uncategorized, World of Warcraft, Lord of the Rings Online, MMO design, Warhammer Online, Dark Age of Camelot, Age of Conan, Darkfall Online, SW:TOR, Aion, Rift, Camelot Unchained, Star Citizen, Crowfall | 10 Comments

Games Workshop hates money, and me

I recently tried the Warhammer conversion mod Warsword for Mount and Blade, and it was a pretty wild 24 hours in my brain. Right after installing it I got that amazing rush of “omg this is going to be awesome” … Continue reading

Posted in Mount and Blade: Warband, Rant, Warhammer Online | 20 Comments

State of the MMO genre, 2015 edition

First things first, it’s now 2015, and just like in 2014, 2013, and really since the beginning of time, we still haven’t seen an as-successful F2P MMO as we have sub MMOs (WoW/FFXIV/EVE). Until we do, this isn’t a debate. … Continue reading

Posted in Age of Conan, Aion, Asheron's Call, Camelot Unchained, EQ2, EVE Online, Final Fantasy XIV, Life is Feudal, Lord of the Rings Online, MMO design, Pathfinder Online, Rift, RMT, Star Citizen, Warhammer Online, World of Warcraft | 64 Comments

Final Fantasy XIV: Initial impressions

My wife and I recently started playing Final Fantasy XIV, in part because it’s been a long while since we played an MMO together, and also because her chain-playing LoL ranked games isn’t healthy for anyone. Currently we are level … Continue reading

Posted in Final Fantasy XIV, Guild Wars, MMO design, The Elder Scrolls Online, Warhammer Online | 29 Comments

What happened to all those WoW-babies?

TAGN, in a post about the closing of Vanguard, brings back a theory that was pretty popular around the 2006(ish) timeframe; mainly that those who played WoW would ‘grow up’ to eventually play a ‘real MMO’. Let’s revisit that theory … Continue reading

Posted in Clash of Clans, EVE Online, League of Legends, Lord of the Rings Online, MMO design, Pathfinder Online, Rift, Star Citizen, SW:TOR, The Elder Scrolls Online, Warhammer Online, World of Warcraft | 8 Comments

Sandbox end-game: Why keep playing long-term?

Let’s talk PvP sandbox MMO end-game today. One of my outstanding questions from the whole Warhammer Online saga is in a perfect world, what was the end-game for that MMO? I mean we know it was to raid the other … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Pathfinder Online, Warhammer Online | 9 Comments