Yesterday’s post got some interesting replies, not the least of which is this post over at KTR. It got me wondering if I just over-focus on some things, or if other MMO players don’t see them or don’t care about them.
Zubon says you can play DF:UW’s prowess system in Asheron’s Call 1. Here is the quote:
“So if you like Darkfall’s prowess system, you can go play that right now in Asheron’s Call 1. Seriously, that system existed in 1999…”
(Note: the 1999 part is important, because that’s basically the version of AC I’m talking about. It’s been more than a decade since I last played it, and for all I know the game today is completely different.)
As I pointed out, yes, certain aspects of the AC1 system are similar on paper to DF:UW; primarily the act of spending points to increase skills. And I don’t want to get into a debate about what percentage of the systems are similar, because I see little value in that here. Whether it’s 99% different or 1% different, the two ARE different.
What I do want to point out is how these differences ultimately matter.
For example, DF:UW does not have levels, while AC1 did. Zubon talks about this in his second paragraph, but misses or does not address the main point; without levels, you don’t ‘progress’ through areas/zones. Without that progression (and other factors), you don’t fall into the themepark trap and instead create a virtual world. It’s the classic difference between UO and EQ, and while AC is in many ways the odd man in the middle from the big three era, in terms of progression and world feel it’s very much EQ and not UO.
The reason? It’s character progression system.
DF:UW? Far closer to UO in terms of world feel. The reason? It’s character progression system.
To me, that’s huge. Apples to oranges huge.
And yet Zubon made the post he made, and others made the comments they made. I respect Zubon, I know he knows MMOs, so I don’t think it’s a case of not getting it or not seeing how the pieces add up.
I’m left with the fact that to Zubon and others, maybe they don’t care? Maybe a virtual world or a bunch of connected zones is just shades of gray?