Category Archives: Combat Systems

LoL: Teamfight Tactics is my new addiction

Riot recently released their version of an auto-battler game (the genre I believe started somewhat recently as a mod for DOTA2, called Autochess), and I have been playing it like crazy. It incredibly addicting, even in its early, still flawed … Continue reading

Posted in Combat Systems, League of Legends, Review

CoC: Thoughts on the new Legends league system

In Clash of Clans, how matchmaking works in Legend league (5000+ trophies) has been reworked. The reason for the rework was that matchmaking was taking a very, very long time (10+ min) to find a base for you to attack, … Continue reading

Posted in Clash of Clans, Combat Systems

Working ranked systems keep you at a 50% winrate

I’ve written in the past about climbing the ranks in League of Legends, and how ELO hell is both a myth and a reality. What that post didn’t really talk about is win rates, and how any game with a … Continue reading

Posted in Combat Systems, League of Legends, Uncategorized | 7 Comments

Battle Brothers: Inching towards legendary victory

I’m now 200+ days into my current campaign in Battle Brothers, and things are going well overall, though I’ve yet to complete a single legendary site. I have resolved two end-game crisis events however (orcs and noble war). What I … Continue reading

Posted in Combat Systems, Random

Battle Brothers: Beasts and Exploration – Initial thoughts

I’ve had a few requests to talk about the expansion to Battle Brothers, so while I haven’t seen all of the new content, here goes. In short, if you liked BB before, I can’t imagine you won’t love the expansion. … Continue reading

Posted in Combat Systems, crafting, Random, Review | 1 Comment

Game difficulty forces you to learn the details

Az has a post up about his recent adventures in Hollow Knight and Dead Cells, two Metroidvania-style games (a style a very much do not enjoy). That post and the one before it sounded, to me, like he was playing … Continue reading

Posted in Combat Systems, MMO design, Random, Rant, World of Warcraft | 6 Comments

Inject directly into my veins!

Nov 29nd. That’s the release date for the Battle Brothers DLC/expansion, costing $10. First, that price point is too low. $15 would have been my minimum, and considering the feature list, I wouldn’t have been taken aback at $20. The … Continue reading

Posted in Combat Systems, Random | 4 Comments