Category Archives: Combat Systems

WoW Classic: It’s not a hard game, but it does reward player skill

As we continue to see mountains of feedback about Classic via blogs and forums, one topic keeps coming up that is being misunderstood and/or misrepresented: the difficulty of WoW Classic, either as its own entity or compared to Retail. I’ll … Continue reading

Posted in Combat Systems, crafting, MMO design, Rant, World of Warcraft | 4 Comments

LoL: Teamfight Tactics is my new addiction

Riot recently released their version of an auto-battler game (the genre I believe started somewhat recently as a mod for DOTA2, called Autochess), and I have been playing it like crazy. It incredibly addicting, even in its early, still flawed … Continue reading

Posted in Combat Systems, League of Legends, Review

CoC: Thoughts on the new Legends league system

In Clash of Clans, how matchmaking works in Legend league (5000+ trophies) has been reworked. The reason for the rework was that matchmaking was taking a very, very long time (10+ min) to find a base for you to attack, … Continue reading

Posted in Clash of Clans, Combat Systems

Working ranked systems keep you at a 50% winrate

I’ve written in the past about climbing the ranks in League of Legends, and how ELO hell is both a myth and a reality. What that post didn’t really talk about is win rates, and how any game with a … Continue reading

Posted in Combat Systems, League of Legends, Uncategorized | 7 Comments

Battle Brothers: Inching towards legendary victory

I’m now 200+ days into my current campaign in Battle Brothers, and things are going well overall, though I’ve yet to complete a single legendary site. I have resolved two end-game crisis events however (orcs and noble war). What I … Continue reading

Posted in Combat Systems, Random

Battle Brothers: Beasts and Exploration – Initial thoughts

I’ve had a few requests to talk about the expansion to Battle Brothers, so while I haven’t seen all of the new content, here goes. In short, if you liked BB before, I can’t imagine you won’t love the expansion. … Continue reading

Posted in Combat Systems, crafting, Random, Review | 1 Comment

Game difficulty forces you to learn the details

Az has a post up about his recent adventures in Hollow Knight and Dead Cells, two Metroidvania-style games (a style a very much do not enjoy). That post and the one before it sounded, to me, like he was playing … Continue reading

Posted in Combat Systems, MMO design, Random, Rant, World of Warcraft | 6 Comments