Category Archives: Combat Systems

Pre-vacation update

No, I have not given up on the blog just yet. I actually have half a dozen posts in draft form, but none of them got finished. Ah well. Updates time. I got a new keyboard during Amazon Prime days, … Continue reading

Posted in Age of Conan, Combat Systems, Random, Site update | 4 Comments

EVE: Instanced battles would mean a lot more headlines for the game

I wanted to follow up on the last post, talking about the possibility of bringing instanced battles to EVE, specifically the one major area it would greatly help EVE; attention. For most of EVE’s history, the big events have always … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 7 Comments

Instanced Battles work great in LiF, would they work in EVE?

If you go way back in the archives of this blog, I’ve been pretty against the idea of instancing in open world games vs keeping content out in the world. When WoW first started using phasing (personal instances, basically), I … Continue reading

Posted in Combat Systems, EVE Online, Life is Feudal, MMO design, PvP | 15 Comments

PUBG is to 2017 what WoW was to 2004

The parallels between the current explosive growth and influence of PUBG and WoW back in 2004 are many, though there are also some very interesting differences. Neither game was the first in its genre. WoW wasn’t the first MMO, and … Continue reading

Posted in Combat Systems, Darkfall Online, EQ2, EVE Online, Inquisition Clan, League of Legends, Lord of the Rings Online, Mass Media, MMO design, PvP, Rift, SOE being SOE, SW:TOR, Tobold being Wrong, Warhammer Online, World of Warcraft | 2 Comments

WoW is gankbox, EVE is not

And the gankbox discussion continues. What I find most interesting about all of this is that it reveals just how little most people understand about MMO design, or even what they themselves want in an MMO. Let’s talk about the … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Mass Media, MMO design, PvP, Rant, Ultima Online, World of Warcraft | 8 Comments

EVE: Escalations perfectly compliment normal ratting

As previously mentioned, I went out and purchased a Rattlesnake battleship to run the 10/10 Escalations I sometimes get from running sites in my Super Carrier. The Rattlesnake + fit cost me just under 3 billion, and I was lucky … Continue reading

Posted in Combat Systems, EVE Online, Goons, MMO design

Last-hitting in a MOBA is like XP in an RPG; don’t leave home without it

Much like when the MMO genre was king and we broke down ‘core systems’ like daily quests, breaking down a core system like last hitting in a MOBA is today’s topic, and much like with daily quests, people tend to … Continue reading

Posted in Combat Systems, League of Legends | 36 Comments